Spot Render Keeps Messing Up Size (DAZ 4.10 and 4.11 BETA)
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Whatever DAZ is doing, I swear it's a glitch. Let's say I render a picture and I keep it "active viewport size"... now assuming I don't touch the viewport size AT ALL, as in it stays exactly the same, there is no reason for it to ever change. However, when I finish renders, and go to spot render areas where I made a mistake or it just needs to be processed more, *the size suddenly changes* and defeats the whole point of spot rendering. DAZ says my viewport is one size, yet when I open the render it's suddenly bigger than what DAZ is telling me my viewport is.
I also have had this problem even with pictures where I change the size. Let's say I render a 1200 x 800 picture, and then I need to spot render something... same problem. The area I spot rendered is "shruken". And this has gone on since DAZ 4.5... I can't be the only one experiencing this. Why is it not fixed?
Comments
Are you setting Spot Render to render to a new wndow in Tool Settings?
Yes I am... and it's still giving me this problem. The area spot rendered is actually subtly shruken... I can't tell it even happened until I go to put the spot rendered part over the original.
Quick question, is this in 3DeLight, or IRAY rendering?
Also, are you using some custom camera settings?
This does not happen, for me, using IRAY rendering. Use a Difference filter to see that both are exactly the same output, except one is cropped to the preview area selected. (Tested using the default perspective-view, not a custom camera output.)
NOTE: Unless you are in IRAY preview mode, and rendering to IRAY... Any camera settings may alter the output, which will be unseen in GL-Preview mode. Such as deformation of the camera lens and some perspective angles. I assume some settings only exist in IRAY and not in the 3DeLight GL rendering output.