How to imput the exact color numbers in the shaders when they are not in plain numbers?(solved)

handel_035c4ce6handel_035c4ce6 Posts: 460
edited September 2018 in New Users

What I mean - I've seen shaders where the color numbers are directly in RGB format and editing them is easy, but I what when they are in such format, which cannot be guessed outright? For example Translucency color - they are not either in HSV, nor in RGB format and I found no other way to imput the exact values besides by guessing and trying, which is a PITA (I understand probably I cannot see something obvious and easy).

 

Edit: Damn! Damn! Damn! - I just found out I can right click directly on the bar and imput the numbers there!

 

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Post edited by handel_035c4ce6 on
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