Using shaders on the dome

Philippi_ChildPhilippi_Child Posts: 650

Gee I hope I describe this right I want to use a star field shader to the dome for a night time scene and still use the light preset I'm using. Is there away to apply a shader to the dome?

Thanks!

Post edited by Philippi_Child on

Comments

  • fastbike1fastbike1 Posts: 4,078

    No. The "dome" is an HDRI, (at least for Iray). There are several night / starfield HDRIs available.

  • Philippi_ChildPhilippi_Child Posts: 650
    edited September 2018

    Copy that thank you.

    Post edited by Philippi_Child on
  • Render it with the dome not being rendered, so it is a transparent ALPHA-MASK in the final image.

    Now, just insert your own starfield image as the background with any external program.

    That will retain the light from the HDRI dome. Honestly, if they are stars, you don't want to attempt to place them in a 3D scene, they are too distant and essentially just a static image/vision. However, it you wanted to also simulate "horizon fog", I could understand the importance of needing them in the rendering, as an image.

    Plus, Daz will try to compress your sky/star image, and destroy the high-detailed stars, when it "renders them". (The advanced settings for medium-threshold and high-threshold.)

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