Camera
marbianandrea_5013add272
Posts: 0
in New Users
Hello. I´m a new user. My name is Andrea Marbian
How can I preserve and restore my camera with Daz Studio? I'm a Poser user and it's easy for me to do it with Poser
Comments
The default cameras aren't savable - Perspective, etc. These are different from the Poser cameras in that they've part of the interface, not the scene.
In the content pane, you can use the + sign to save any new camera(s) you've created. Or if you save a scene, any cameras you've created will be saved with it.
You also can save the cameras as a scene subset, and then load them into a scene.
As maclean says, any cameras that you create will be saved with their position and settings when you save the scene. You can create them from the Create menu. You can also configure Studio to create a camera called "default camera" for each new scene you create. Go to the Edit Preferences menu and select the Scene tab. The default camera works just like any cameras that you create and it gets saved with the scene.
Cameras that you create have other advantages. They have a parameters tab, you can give them a depth of field and there a lots of settings I've never looked at.
I started off on Poser although I use Studio more than Poser now. I still miss Poser's face, hand and posing cameras when I'm using Studio.
Note that when you create a new camera, you have various options (Click on the Show Options button). Probably the most useful one is 'Copy Active View'. If you frame the Perspective camera roughly where you want your new camera, then copy it, it will show the same view. (Go to the Viewport dropdown menu to select your new camera). But you can also copy existing created cameras by selecting them in the scene pane before you create a new one.
As Peter Wade mentions, new cameras have all the parameter controls you'd need, including depth-of-field and lens effects. In fact, I'm doing an upgrade of an old product right now which has a digital camera prop. I was able to create a camera in DAZ Studio and parent it to the camera prop, then ERC-link the DS camera Focal Length to the prop so the user can 'look through' the camera prop viewfinder to frame the subject. Kinda cool.
Edit - Btw, you can recreate the Poser hand/face cameras in DS.Go to Camera> Parameters> Misc and click on Point At, then choose the body part from the dialog. Press CTRL+F to frame the hand or whatever and the camera will orbit around it.