Good Animation Tip
I've been keyframing animation in Keymate for a long time, but I never knew about this animation trick:
You can select several linked parts of a figure---for example: head, neck, chest--and then use that sphere controller in the corner to move them all at the same time. I'm not sure what math Daz uses to, for instance, move the head a bit more than the neck, but it is a very handy way to repose a figure. Much faster than adjusting each joint individually.