When Exporting FBX, how to only Export Head Morphs used in the current Animation?

nokoteb99nokoteb99 Posts: 931
edited December 1969 in Daz Studio Discussion

For example basically my character loop animation will have her smiling and changing the facial expression just little. and blinking

I don't need the Mouth morphs for PHOENEMES or anything like that.
(She's a V4 with the ++ morphs applied)

I know you can set rules and my only rule in the Export Morph settings is this

Rule
0 , Head, Export
1, .CTRLVS, Export
Final, Anything, Bake

Comments

  • nokoteb99nokoteb99 Posts: 931
    edited December 1969

    And actually. I'm first exporting as COLLADA file(DAE) for use in Blender.

    But it didn't work. i'm getting an error.


    Basically what i'm trying to do is use Megafiers product to get my characters into unity

  • nokoteb99nokoteb99 Posts: 931
    edited December 1969

    OH for the.....

    Now i'm having problems with opening a DAZ collada file in Blender.

    It says "error see console"


    All i did for Collada export for V4 is have a morphed body and head V4, and in the morphs i said to export some morphs. I even for testing purposes just selected the head morphs and turned off all others.

    That's it.

    and it doesn't work.

    Blender 2.68 for mac

  • edited December 1969

    Did you find your solution? If not, I know how to do it.

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