The single greatest flaw with every 3d figure
![j cade](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/496/n6TYGSSKLWDYH.jpg)
Okay, maybe some hyperbole there. But why is there a giant hole in the corner of genesis' (and Gen2 and V4 and Dawn) eyelashes? My eyes aren't like that; I typed eyes into Google images, and am confident that my eyes aren't some strange exception. Surely it can't be that hard to model the bottom eyelash going over a bit further.
Sorry this is an odd rant, but it really bothers me. Unlike bending issue etc., it seems like something that shouldn't be a problem and yet its in every figure ARGH
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/82/35aedd500420d69200ac49e0596df3.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/82/35aedd500420d69200ac49e0596df3.jpg)
DSCN7412.jpg
1000 x 697 - 497K
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DSCN7410.jpg
1000 x 698 - 560K
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why_god_why!.png
700 x 700 - 746K
Comments
eyelashes on the Genesis and Generation 1-4 figures are dependent on transparency maps for their spacing of lashes, the gap could be compensated by adding a dform to the figure but all hyperboliies aside if this is the greatest flaw you can find with 3D models consider yourself lucky.
I don't think Dawn is too bad in that regard. She has an EyeLashEdgeOut morph that helps a little.
Super easy to fix with a morph. Maybe I need to do a freebie.
Wow. That is weird. Never noticed that before. Pretty strange.
I've never noticed it before either, but then again, I don't usually do such closeups where you would notice. I also don't usually have my female characters without makeup, so a little shadow "smudged" across the lower lid, and you wouldn't see any missing eyelashes.
I have noticed it, and the lack of a middle to the brow mesh on some of the figures that had brow layers. A morph that adjusted would be useful, though I suspect it might be tricky to avoid smearing the textures and of course expression morphs may break it.