The single greatest flaw with every 3d figure

j cadej cade Posts: 2,310
edited December 1969 in The Commons

Okay, maybe some hyperbole there. But why is there a giant hole in the corner of genesis' (and Gen2 and V4 and Dawn) eyelashes? My eyes aren't like that; I typed eyes into Google images, and am confident that my eyes aren't some strange exception. Surely it can't be that hard to model the bottom eyelash going over a bit further.

Sorry this is an odd rant, but it really bothers me. Unlike bending issue etc., it seems like something that shouldn't be a problem and yet its in every figure ARGH

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Comments

  • StratDragonStratDragon Posts: 3,249
    edited September 2013

    eyelashes on the Genesis and Generation 1-4 figures are dependent on transparency maps for their spacing of lashes, the gap could be compensated by adding a dform to the figure but all hyperboliies aside if this is the greatest flaw you can find with 3D models consider yourself lucky.

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  • barbultbarbult Posts: 24,755
    edited December 1969

    I don't think Dawn is too bad in that regard. She has an EyeLashEdgeOut morph that helps a little.

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  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Super easy to fix with a morph. Maybe I need to do a freebie.

  • Serene NightSerene Night Posts: 17,672
    edited December 1969

    Wow. That is weird. Never noticed that before. Pretty strange.

  • Miss BMiss B Posts: 3,071
    edited December 1969

    Wow. That is weird. Never noticed that before. Pretty strange.

    I've never noticed it before either, but then again, I don't usually do such closeups where you would notice. I also don't usually have my female characters without makeup, so a little shadow "smudged" across the lower lid, and you wouldn't see any missing eyelashes.
  • Richard HaseltineRichard Haseltine Posts: 102,344
    edited December 1969

    I have noticed it, and the lack of a middle to the brow mesh on some of the figures that had brow layers. A morph that adjusted would be useful, though I suspect it might be tricky to avoid smearing the textures and of course expression morphs may break it.

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