Error, duplication of changes to the body, on clothes!
Hello!
After a reinstallation of my pc I have found a BIG problem with Daz3D.
I have tried to import one simple body suit model made in 3Ds Max.
But when I use Transfer Utility, the "dress" does not fit on the model, as he did before.
My Genesis 3, have a simple retouch with CG Body Morph.
With all dress already bought, I have not problem.
Then the problem is, the import from the max, I suppose.
But, with Genesis 3 original, I do not have any problems ... maybe the problem is CG Body Morph?
But why do not you have problems with dress in the Daz library?
And why before reinstallation did it work quietly?
I'm going crazy!
Thanks in advance.
Post edited by Nana_f on
Comments
With or without smoothing modified active, I have the same problem on the breasts, for example.
With SM active I can solve a problems, but I have others.
But the problem is, that I don't have never used SM before...
Auhmmmm it seems, as if CG Body Morph were activated again on the imported dress.
Thanks again
Nanà
Ok the problem is not CG Body Morph.
I have made another test, I have take Genesis 3 original, I have amplified the breasts and done a duplicate in 3Ds Max, this is the result.
Any physical changes made on Genesis 3 are duplicated on the "dress" imported... and now?
Obviously no error in the areas of the body that have not been touched...
Mod Edit :- Image removed due to nudity
Please don't post images showing textured nude figures.
If you need to model around a shaped figure (and it isn't recommended) then you need, in Transfer Utility, to use the Source Shape button to tell DS which moprh was applied (or use Current) then in the extended options you need to check Reverse Source Shape from Target.
No nothing, don't work...
No nothing?
no nothing, the changes to Genesis are applied to the "clone" model, doubling the change.
If my model have big breasts, for example, I export the obj in max, make a modify, reimport all, than apply T.U. the modification to the breast, is attributed again to the imported model.
Are you using the transfer utility with the morphed figure, setting the Source Sahpe, and checking Reverse Source Shape from target as I suggested above? Could you post a screen shot of the Transfer Utility dialogue?
Oh sorry, my english is terrific, I didn't correctly interpret your message!
I tried again now and it works! Thank you!
But I was reading a post, by another user and I realized that the models I created before, and that worked perfectly, were made on Genesis 3 original, and not on the modified model.
For this, I have never redone this problem! :D
SOLVED! :D
Thanks!