How to remove a head shape from a full character shape morph?

I've got a preset character shape that I bought which I quite like, but it came as 1 morph for the whole character, no separate head morph, and I'm not wild about the face.  Is there a way to strip out the face portion of the morph?  Or export a morph of just the body, not the face?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,638

    or export obj at base level in morphloader pro choose attenuate by head in the options and create a negative morph slider, using Dform to create a fall off weightmap works better but I am not that clever there is a tute somewhere I can link

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,638

    Here I have a few recources of info on this Attenuate feature:

     

     

  • I am realizing that I am having to answer a lot of questions with Daz and I am new. Seems everyone here just relies on purchased items or other programs.

     

    There are two ways to do it without purchasing anything or going to another program. Just scale things down to about 0.01% using the ActivePose tool to select areas and the parameters tab to use the scale option. If you actually scale things down to 0% sometimes things start to glitch out. Its not very easy because there are things that you have to scale to 0.01% that are not easy to select (like internal things e.g. tounge)...But it can be done....see the attached image...very very early concept I did just messing around...I made this using (2) Genesis 8 females...I scaled down the bottom of one and the top of the other to get that split body effect...Exported as a OBJ and give it new bones bada bing bada boom you have a new figure lol

     

    You could also use tool settings and delete individual vertices but then you have a open space in your model/object. 

    UpperBody_Upgraded_wBackground.png
    2880 x 1620 - 5M
  • 3Diva3Diva Posts: 11,751

    I am realizing that I am having to answer a lot of questions with Daz and I am new. Seems everyone here just relies on purchased items or other programs.

     

    There are two ways to do it without purchasing anything or going to another program. Just scale things down to about 0.01% using the ActivePose tool to select areas and the parameters tab to use the scale option. If you actually scale things down to 0% sometimes things start to glitch out. Its not very easy because there are things that you have to scale to 0.01% that are not easy to select (like internal things e.g. tounge)...But it can be done....see the attached image...very very early concept I did just messing around...I made this using (2) Genesis 8 females...I scaled down the bottom of one and the top of the other to get that split body effect...Exported as a OBJ and give it new bones bada bing bada boom you have a new figure lol

     

    You could also use tool settings and delete individual vertices but then you have a open space in your model/object. 

    Maybe I just need more coffee to follow... but I'm not sure how this fixes OP's issue.

  • SevrinSevrin Posts: 6,310

    I am realizing that I am having to answer a lot of questions with Daz and I am new. Seems everyone here just relies on purchased items or other programs.

     

    There are two ways to do it without purchasing anything or going to another program. Just scale things down to about 0.01% using the ActivePose tool to select areas and the parameters tab to use the scale option. If you actually scale things down to 0% sometimes things start to glitch out. Its not very easy because there are things that you have to scale to 0.01% that are not easy to select (like internal things e.g. tounge)...But it can be done....see the attached image...very very early concept I did just messing around...I made this using (2) Genesis 8 females...I scaled down the bottom of one and the top of the other to get that split body effect...Exported as a OBJ and give it new bones bada bing bada boom you have a new figure lol

     

    You could also use tool settings and delete individual vertices but then you have a open space in your model/object. 

    Maybe I just need more coffee to follow... but I'm not sure how this fixes OP's issue.

    Besides, I don't think he's been waiting since October 2018 for this solution.

  • 3Diva3Diva Posts: 11,751
    Sevrin said:

    I am realizing that I am having to answer a lot of questions with Daz and I am new. Seems everyone here just relies on purchased items or other programs.

     

    There are two ways to do it without purchasing anything or going to another program. Just scale things down to about 0.01% using the ActivePose tool to select areas and the parameters tab to use the scale option. If you actually scale things down to 0% sometimes things start to glitch out. Its not very easy because there are things that you have to scale to 0.01% that are not easy to select (like internal things e.g. tounge)...But it can be done....see the attached image...very very early concept I did just messing around...I made this using (2) Genesis 8 females...I scaled down the bottom of one and the top of the other to get that split body effect...Exported as a OBJ and give it new bones bada bing bada boom you have a new figure lol

     

    You could also use tool settings and delete individual vertices but then you have a open space in your model/object. 

    Maybe I just need more coffee to follow... but I'm not sure how this fixes OP's issue.

    Besides, I don't think he's been waiting since October 2018 for this solution.

    ROFL ...Necro-thread shenanigans. I think someone must have been just hunting for a thread to show off his creation in. :P

Sign In or Register to comment.