The Status of Scripts, Lights, and Shaders
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For personal reasons, I havent been able to enjoy using DS for several years. Those obstacles are behind me now. Anyway, I've downloaded the latest version, and have been wrapping my head around some of the new features. I installed one character -ball joint doll- to experiment, but now feel comfortable enough to migrate the entirety of my old content/runtime into the newest version of DS 4.10. Ive tried to search for this issue, but can only find references to it or other offhand remarks in forum threads that primarily address other issues. Im sure I'll find a few issues with some older content, but right now I was trying to clarify the status of the older commercial shaders, lights, and scripts. More specifically, which ones are exclusive to 3DL, iRay, possibly, functional in both, or entirely non-functional. There are the Omnifreaker shaders, lights, and Uberenvironment. I see those included now, and will discard the old versions from my content before migrating. It seems that they work with 3DL, but not Iray. Is that correct? Also, I frequently used some of the Deltax15 scripts- Morph to CR2 and MirrorD-Form. Is it possible those scripts are still functional? Im sure just trying them wont break anything, but I try to avoid problems when possible. Also, when I migrate my old content/runtime, Id like to clean-out the old, non-functional things.
Comments
Shaders are engine specific. Most have been updated to support DS 4, though oen or two (the Pendragon ahEnvironment for example) were not, nor were several of the Dreamlight products. Older scripts vary - I'm not sure about the two you name, if they have DS4 suport they stand a good chance of working.
Thank you for the response. I believe the last time I used DS was 4.3 or so, and the scripts worked then. I'll move forward migrating and cleaning my old content/runtime.