Zillah and Yzande - a question
Storypilot
Posts: 1,675
From the description, it looks like both of these very lovely looking products have skin-tone presets for their Poser side, but perhaps not for their Studio side. Just wanting to confirm if this is right, that the additional skin tone options won't work for DS - or if there is some degree to which we can get them to work somewhat?
I know I could always just tint the base skin with the diffuse channel on my own, or any number of possibilities that might be more or less effective for adjusting skin tone, but I'm just wondering about the presets. Thanks.
Post edited by Storypilot on
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She kind of discusses this topic here for her previous release:
http://www.daz3d.com/forums/discussion/20418/
Basically the diffuse channel is the way for Studio users to go. ;)
Ahah, that answers it. :) Thank you!
Anyone know if there would be a chance to get the actual RGB numbers those tints use? Cause I for one is still trying to find a few good human skin tones, sometimes I get lucky when playing around with diffuse, most times I do not... have badly wanted something like skin tone presets for a long time now and would love to see something come for studio when it comes to that *smiles*
I was thinking about taking a screenshot of the presets from the promo-image and getting the RGB from those via PS.
I don't know how accurate that would be though. :/
They might be close though.
The skintone presets are indeed Poser-only; it should be noted on the promo and in the product text.
Tinting the diffuse and scatter color, and experimenting with the scatter mode is definitely the way to go in DS.
I've looked for solutions to this but due to the current glitches I have with L.I.E. and the way partial presets are saved in DS, unfortunately none have been forthcoming. The tones for Poser use differences in the scatter node and other node settings that are a little more complex, so I'm not sure how well sampling from the promo pic will do to replicate them. The good news is, since these two sets are built off of Age of Armor's SSS shader, the various scatter modes are represented in both which should ideally make getting closer to the end result more possible.
It's actually quite simple to do this in DS to great -- and far more versatile -- effect than it currently is in Poser. Poser needs to rely on python for it, while it's a native ability of the surface tab in DS. ;)
The best advice I can give for skin tints is to aim very light. Very, very light to start with. 'How is that making a difference at all?' light will often enough give you a rather profound difference in the rendered results. I use fairly light colors in relatively low saturation for almost all of the tints save for the wild fantasy colors -- and even those are likely lighter and less intense than you might expect. The best way to look at selecting the colors isn't thinking of the final color you want, but as the difference between the base color and the final color you want. (Hopefully that makes sense; it's 5:30am here.)
RGB for Skintones
http://upload.pbase.com/image/105147199/original.jpg
Thank you for that explanation surreality (and yes the product page mentions the tints in the Poser section and not the DS section, that's what made me think it was indeed the case that they were just for Poser).
i'm glad to hear they both use the AoA SSS shader, that is great.
I always try to look at what the strengths and capabilities of each app are when putting stuff together; the 'affect multiple surfaces at once' ability of DS, along with the ability to save partial material presets, is a HUGE bonus. :) Poser doesn't have either, which is essentially what the python scripts address.
I'm hoping to take a look at L.I.E. at some point to see if there's something that can be done there with the skin presets; since the way it works has recently changed with the format changes to .duf, the files do work a bit differently. Between L.I.E. and partial material presets, there is a lot that can be accomplished to create some great versatility -- but the options will ultimately be different than what's possible with the python scripts, simply because the material setups between the applications are structured (and process) very differently.
Both have some pretty potent strengths, and I tend to look at those strengths as 'this is a space where I can do something fun, cool, and different to add some value to the pack or do something that could expand its possibilities'. The scripts for Poser tend to crudely emulate some of the options native to DS, and I've been able to find things to do in DS that are a little different, too.
I'm pretty excited about the eyeliner options, for instance. :) Very simple in DS to make a file that applies to any of the makeups! (Simple enough I'm a little stunned everybody hasn't been doing it for years; saves buckets of HD space and is incredibly versatile.) ...oodles of hoop jumping to do it in Poser by contrast!
Surreality... Zillah is just awesome! And a big Thank You for supporting G2F. :)
I am super happy you like her.
I really, really love V6, so there will be a bunch more coming (though I'm not dropping V4 either! ;) ). Considering there's still a little time investment in working with DSON and Poser, it's a big love that hops me over that hurdle. She's brilliant though and very much in line with the look I've always tried to create; it's like having a huge head start. (Mallenlane did such an amazing job I constantly swoon. :) )
Any of your G2 V6 releases will be instant purchases from me, as has been your latest V6 Character.
She is indeed a fantastic figure.
S.K.