Best Practices - Workflow
I suppose I am like many in that I am self-taught to use DAZ3D using documentation and online tutorials. As with anything self-taught, you also self-teach yourself bad habits because you don't know any better.
For this reason, does anyone know of a "best practices" for workflow?
For example, is it better to start by adding the environment, then the props to build the scene, etc.?
Or, is it all simply a matter of preference?
Comments
It's a matter of preference, though in some cases, an environment will want to reset your scene, and merging it into the existing scene will not always work with render settings, etc.
On the other side, if you are tinkering around with the character and go through several test renders until you have found the perfect combination, having an environment might slow down you render times.
My basic workflow for Iray renders, which I won't call a "best practice," is below. I find it the quickest way to get the end result.
That gives me the most flexibility, and generally allows for quicker work IMO. One reason (other than test renders mentioned above) is that larger environments can slow down the scene even just using the texture shaded viewport if it is very large or has a lot of elements. Though as BeeMKay says, some environments try to reset things, or there may be other reasons for loading the environment.
If I am still trying to work out a scene in my head, sometimes I will load the environment before I do anything else and explore it a bit so I can figure out where to keep the characters. Then I delete it and follow the above.
I think it depends on your own creative process for the particular scene. Sometimes you imagine the character(s) first, and can work them and then save them as subsets. Other times, you are more interested in the setting, and might want to work on that first, including the lighting, using cubes as stand-ins for the eventual characters to set up approximate camera positioning, etc. This is art, after all, and trying to establish a 'best practice' may be missing the point.
My question deals more with the technical aspects of what order makes the most sense.
I agree to a point. While it is art, it is also dealing with technology, and sometimes technology functions best under certain conditions. Case in point is Chezjuan's number 4 on his list. His #4 is an example of why I asked the question. I too have discovered doing certain things out-of-order can result in time wasted. (In Poser's Cloth Room I learned this the hard way. There's a case where you dress the character in their zero-pose position, and then go to another frame and pose them. Do that out of order and you've made extra work for yourself.)
Most important - do something for real, not for learning. Or everything quickly becomes boring and there always will be something "more important" to do.
I didn't think anything in DAZ3D was real. ;)
Because most of my renders these days are actually of the same two characters in different settings & poses, I have a different workflow. Also one point I may slightly disagree with Chezjuan about.
I've been there as well. I've also had clothing items reset some or all of the pose I set up when they are applied. I'd say the "put clothes on a posed character" works about 75% to 80% of the time for me.
I've also recently (maybe 6 months ago) started using scene subsets for characters that I use often in the same base configuration. It saves a lot of time.
Yeah, I think it's more of a "preference" than a "best practice" when it comes to whether clothes and smart props are loaded on a posed or default character model. I'd suggest people play with the content they have, try both, and see what works best for them.
I have a blank scene set up to load when I open Studio, that has a camera loaded with the headlamp off as I never use it.
Unless I am specifically doing a landscape or environent I always start with the character.
Add clothes, pose and dforce if necessary.
Add make up and hair.
Add environment and/or props. If the character is sitting on something, I add that at the posing stage. I rarely move the character from center, I will move the environment to put the character where I want it.
I do my lighting last and its at this point that I start to run the iray preview, which also lets me see if someone is not touching the ground or any other issues that might crop up
Render and move to photoshop, which is a whole nother workflow lol.
My debit card would disagree with that thought. Especially after this month.
For iray renders:
1. Add character with clothes hair etc.
2. Pose character
3. Add lighting just for the character
4. Add enviroment
5. Lighting for the enviroment
6. Adjust render settings
7. Render