Would like to check something regarding ERC freeze

michellecelebriellemichellecelebrielle Posts: 264
edited December 1969 in The Commons

So I've been looking up how to merge my merchant-morph parameter (morph asset) and the Evo morphs for genesis into one parameter - without the parameter the Evo morphs don't look like my character, the same with the merchant-resource parameter on its own. I need both together. I have read about ERC freeze and now I have (yet another :p ) question:
If I include the Evo morphs in the ERC freeze new-controller-parameter isn't this illegal? or is it merely distributing the setting, and requires the buyer to have the Evo morphs already?
Sorry for all the annoying questions lately, but I want to make sure I'm doing things properly.

Comments

  • icprncssicprncss Posts: 3,694
    edited December 1969

    You might consider exporting the morphed figure as an obj and then using morph loader pro to create a morph target.

  • KatteyKattey Posts: 2,899
    edited September 2013

    From what I know, ERC and ERC freeze is just a way to link morphs and other parameters like scaling and rig together, and doesn't the actually creates a new combined morph, 'baked' from separate parts. If you link them up but the other side doesn't have Evo(lution?) morphs, the shape might look weird or wrong and full morph would work fully only if another side has proper Evo(lution?) morphs. At least this is how I see it, ERC-ed control is fine for redistribution.

    In the same vein, just ERC freeze won't let people who don't have Merchant Resource to use your morph even if they have Evolution. The solution as I see it would be to 'bake' all morphs from merchant resource morphs (only!) into one by exporting an obj (only when MR morphs are dialed) and reimporing that obj back as a single morph. Then use this single morph that holds all used Merchant Resource morphs (and nothing else) with Evolution morphs in ERC freeze. If I recall correctly you can redistribute 'baked' merchant resource morphs so your final package will contain that single baked morph that holds all used Merchant Resource morphs and also morph/control dial that has ERC freeze of this MR baked morph with normal Evolution morphs.

    Post edited by Kattey on
  • KatteyKattey Posts: 2,899
    edited December 1969

    icprncss said:
    You might consider exporting the morphed figure as an obj and then using morph loader pro to create a morph target.

    In this case he/she won't be able to redistribute the result without RTEncoding.
  • Zev0Zev0 Posts: 7,096
    edited September 2013

    icprncss said:
    You might consider exporting the morphed figure as an obj and then using morph loader pro to create a morph target.

    That is illegal if you want to re-distribute or sell. You can merge all you own morphs or stuff you made into a combined morph, but if your character contains morphs using Daz morphs, they have to be ERC freezed or saved as a character preset, so your character will contain dialled up Daz morphs + your combined morph. And if users want to use the combined character, they will require the Daz morph sets that are populated in the character list. Merging them all together as one obj is not legal. In a nutshell, if it aint a morph created by you( unless the 3rd party morph used gives you full license for distribution), it cannot be saved\baked as an obj for distribution and saved as a morph.

    Post edited by Zev0 on
  • icprncssicprncss Posts: 3,694
    edited December 1969

    Had no idea the OP wanted to redistribute.

  • Zev0Zev0 Posts: 7,096
    edited December 1969

    Neither do I, but its best to mention just incase. Rather be safe than sorry:)

  • michellecelebriellemichellecelebrielle Posts: 264
    edited December 1969

    Thank you for the replies everyone; apologies if I didn't make myself clear, but I was asking about the use of ERC for distribution/commercial pruposes.


    Kattey said:
    Then use this single morph that holds all used Merchant Resource morphs (and nothing else) with Evolution morphs in ERC freeze. If I recall correctly you can redistribute 'baked' merchant resource morphs so your final package will contain that single baked morph that holds all used Merchant Resource morphs and also morph/control dial that has ERC freeze of this MR baked morph with normal Evolution morphs.

    Thanks, this is what I needed to know. I have the merchant resources I used in one parameter already, but needed to link them so they loaded with the Evolution morphs in a one-parameter preset for redistribution/selling.
  • michellecelebriellemichellecelebrielle Posts: 264
    edited December 1969

    Zev0 said:

    You can merge all you own morphs or stuff you made into a combined morph, but if your character contains morphs using Daz morphs, they have to be ERC freezed or saved as a character preset, so your character will contain dialled up Daz morphs + your combined morph. And if users want to use the combined character, they will require the Daz morph sets that are populated in the character list.

    This was the other bit I needed to know, thank you - needed to make sure I wouldn't be distributing the Evo morphs, and that as long as the buyer has them they can used the combined morph.
  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    Been a while since I last did this, so this is going from memory so it might be a little off.

    You have a character that you created using DAZ morphs and a merchant resource set of morphs, first thing to do is "File > Export" and save it as an OBJ using the DS preset, next zero all of the merchant resource morph dials, that way the figure only has DAZ morphs active. Select MorphLoader pro, set the preset to DS, click on the choose morph file bar and select the OBJ you just made, now in the bottom half of the window click on the little arrows to expand all of the options, right click the no next to reverse deformation and set it to yes, under that you should see preserve deltas, right click the no and change it to yes, after your happy with the settings hit accept and your morph will be created.
    The figure shouldn't change it's shape so the DAZ morphs should still be active, now find your morph dial and set it to 100%, if the figure looks the same as you had right at the start then the import worked, and the reverse deformation successfully removed the DAZ deltas from your morph.
    Now you need to adjust the rig to suit the new shape, that way it bends better, then adjust the parameter settings for the dial, that way it looks how you want it and it appears in the right area of the parameters/shaping tab. Once you've done all that it's time to ERC freeze your morph, this will add the joint changes to your morph as well as linking it to the DAZ morphs, once the freeze has finished zero your morph, you should now be looking at the unmorphed base figure, dial it back up and check the DAZ morphs they should all be where you set them.
    Once your happy with how things look/work it's time to save, so zero the morphs that way your looking at the base figure, go "File > Save as > Support assets > Morph Assets", Authorship should already be set, add a name to Product, then in the bottom half unselect everything and expand it all, your looking for your morph, put a "tick" next to it and only it, and then hit accept.

    That's it, you now have a DSF asset file you can legally distribute, the merchant morphs have been combined into one morph, and it's ERC linked to the DAZ morphs, so if someone doesn't have the DAZ morphs they will get a mutant rather than your character.

  • michellecelebriellemichellecelebrielle Posts: 264
    edited December 1969

    Thanks, I'll have a go over the next couple of days, hopefully it'll all go fine :)

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