DAZ character eyes lost when importing to Unity

Eric LagelEric Lagel Posts: 65
edited September 2013 in Daz Studio Discussion

Hey, it might be a simple fix or something I am doing wrong, but:

I export my DAZ character as fbx, and if I import it in iClone via 3DXchange, I have no problem whatsoever.

If I import the exact same character in Unity, I end up with an almost OK character, but the eyes are all white. I try to change the settings for the material, but can't find what will fix this.

Oh, and the eyelashes are also fully opaque too, so if you have somethinf on that front too, I would be grateful.

Any tip?

Post edited by Eric Lagel on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,319
    edited December 1969

    It sounds as if the transparency settings are being lost - the lashes should have a transparency map to turn the plates into hairs, and most figures (except Genesis 1) have a layer over the eyes that is usually set transparent but to catch reflections and specularity. You would need to adjust the transparency (or opacity) settings.

  • Eric LagelEric Lagel Posts: 65
    edited December 1969

    Yes, that's what I assumed... yet I haven't found which setting of the material shader will make the eyelashes function as intended. And whatever I do, my character still has white eyes... If anyone has found a solution...

  • erik.kalkokenerik.kalkoken Posts: 4
    edited December 1969

    After a lot of playing around with the shader setting I finally got it to work. Here is the solution:

    Import the model with FBX into Unity and create one game object from it in the scene. Then you need to adjust the settings for some of the materials. You find the materials in the hierarchy of the created game object under "Genesis2Female.Shape". I guess you could also adjust those materials in your assets directly.

    Lashes2
    - Shader = Transparent/Diffuse
    - Main Color = Black

    Cornea
    - Shader = Transparent/Diffuse
    - Main Color = Black

    Tear
    - Shader = Transparent/Diffuse
    - Main Color = White

    Eyes2M
    - Shader = Transparent/Diffuse
    - Main Color = White

    EyesM
    - Shader = Transparent/Diffuse
    - Main Color = Black

    EyesReflection
    - Shader = Transparent/Diffuse
    - Main Color = Black

    Enjoy!

  • Eric LagelEric Lagel Posts: 65
    edited December 1969

    Wow that answer was long to come, but thanks a lot. Will try it out and hopefully will work.

    Appreciated!

  • asoloveiasolovei Posts: 1
    edited December 1969

    It works!
    Thanks a lot.

  • What can I do if I have only daz3d and 3dxchange? 

  • Works !!!!!! thank you

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