dForce older items and the 4.11 beta?

Before I open a ticket on this, I wanted to see if anyone else has this problem. I'm sure I'm doing everything correctly, which means I've done something wrong.

I load Lilith 6, then the Victorian Maid Dress for G2F (it is fitted to her). 

I then remove the bottom of the skirt - the hem and a couple of rows of polygons above the hem - using the Geometry Editor (because the hem drives dForce bonkers, and a few extra polygons won't be missed - 1600+ total).

I then select just the skirt portion, assign it a new surface, and apply a dForce modifier (Dynamic Surface, not Static, not Add-On) and set the Dynamics on everything except the dynamic portion of the skirt to 0.
The skirt dynamics is set to 1.

I apply a walk animation to Lilith and set the Simulation to run over the timeline. This particular animation moves her back quite a bit for the start, so she walks forward and stops at 0,0.

I've done this several times before in 4.10, and it comes out right every time.
 

The issue is that once the simulation completes, when I play the animation, the dress snaps back to 0X,0Y and t-posed, but the skirt still sways as if it's attached to Lilith. I'm trying to set up a scene using dForce, AniLip, and Fluidos all in one for YT purposes, so I haven't rendered the animation yet, and am concerned this behavior will be baked into the final file. I can step through the frames in the timeline and the dress blinks to 0,0, then snaps onto Lilith. It stays with her for every frame, as long as those frames are still. As soon as I click the Play button, the dress goes home until the animation ends.

I haven't tried it with other items (aside from hair, which behaves as it should) and have checked and re-checked that the dress is both fit and parented to the figure.

This happens in all draw styles up to Textured (as Iray can't do real-time, it wasn't really tested).

Anyone else experiencing this? Is it only with items that have had dForce applied internally, and/or have been edited internally? Have not tried any of the "dForce ready" stuff in 4.11 yet, so I'm assuming it works fine.

Comments

  • Is the animation keyframed or an AniBlock?

  • Keyframed. Poser PZ2 format. Like I said, it works in 4.10. I did check to be sure it wasn't applied to the dress by mistake (undo load animation, make sure Lilith was selected, apply animation with Lilith selected).

  • It's also doing it with the MFD for G2F, even in 4.10, in a new file created in 4.10, again using Lilith, and again, trimming the hem with the geometry editor. If I don't trim, the hem causes the mesh to explode, but it sticks to the figure.

    I'm also getting (in 4.10) some strangeness where if I pan the camera in Iray-rendered preview, it dumps to the CPU (which is not selected as a render option). Previously, I could pan the camera and get a very grainy Iray-rendered preview window, but without dumping to the CPU. I've got Photoreal, not Interactive, selected, but it's always worked before. Wondering if it's an issue with the recent software updates or is it the newer Nvidia drivers? (Had to update them from 397 to play Shadow of the Tomb Raider).

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