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davesodaveso Posts: 7,169
edited October 2021 in The Commons

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  • 3Diva3Diva Posts: 11,746

    These are Shaders - so you'll need to select the hair in the Scene Tab and the hair in the in the Surfaces Tab as well. Then it's pretty straightforward - just apply the base color. If you want an overlay color on top of that choose a "Masks" type from that folder and an overlay color from the "Overlay Colors" folder.

    Make sure headlamp is off when rendering - it doesn't play well with headlamp. Other than that I love these hair shaders! They're great! :) I use these and Chevybabe's "Backlight" hair shaders a lot. :)

     

  • davesodaveso Posts: 7,169
    edited October 2021

    DELETE

    Post edited by daveso on
  • 3Diva3Diva Posts: 11,746
    edited October 2018
    daveso said:

    These are Shaders - so you'll need to select the hair in the Scene Tab and the hair in the in the Surfaces Tab as well. Then it's pretty straightforward - just apply the base color. If you want an overlay color on top of that choose a "Masks" type from that folder and an overlay color from the "Overlay Colors" folder.

    Make sure headlamp is off when rendering - it doesn't play well with headlamp. Other than that I love these hair shaders! They're great! :) I use these and Chevybabe's "Backlight" hair shaders a lot. :)

     

    thanks ..seems simple enough but I must be making it more work than needed. 
    Perhaps its the hair I'm using, that has a lot of separate layers or something..its most difficult to select all the pieces to get the same color applied to the entire thing.  oh cr-- I just realized what a stoop i am right about now ...  ok ..I might have this ... we shall see.

    You should be able to select all the hair in just one click. Just open the surfaces tab and click on the name of the hair -that should select all the surfaces:

     

    hair surfaces.JPG
    621 x 342 - 46K
    Post edited by 3Diva on
  • davesodaveso Posts: 7,169
    edited October 2021

    DELETE

    Post edited by daveso on
  • 3Diva3Diva Posts: 11,746
    daveso said:

    thanks..yes..i actually looked at what popped up when using the surfaces tab...i tried a layer on it though, and that did not work. will play aorund a bit.

    I'm not sure I understand. What didn't work? 

  • davesodaveso Posts: 7,169
    edited October 2021

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    Post edited by daveso on
  • IceDragonArtIceDragonArt Posts: 12,548

    Did you apply the mask before you applied the second layer.  It should go base color, mask, top color.  Some masks will show a lot more than others and they don't always show that well in the preview screen, so you may need to do a quick test render or run it in Iray preview mode

  • 3Diva3Diva Posts: 11,746
    daveso said:

    i think the layer..so for instance..i had all blue .. then applied an orange layer ..I think i applied it ..but there is no orange anywhere. Or maybe there is something else needs to be done..or i don;t know the concept. 

     

    Are you applying a Mask first before applying the overlay color? If you want an overlay color you have to:

    1. Apply Base Color

    2. Apply a Mask from the "Masks" layer

    3. Apply a color from the "Overlay Colors" folder

    I'm pretty sure those are the steps. I can't check right now but as soon as I can I'll double check to make sure those are the steps. :)

  • 3Diva3Diva Posts: 11,746

    By the way, what hair are you trying to work with here? If I have the hair you're using I'll take a look to see if there is something different that might be interfering with the way the shaders are applying. 

  • davesodaveso Posts: 7,169
    edited October 2021

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    Post edited by daveso on
  • 3Diva3Diva Posts: 11,746
    edited October 2018
    daveso said:

    By the way, what hair are you trying to work with here? If I have the hair you're using I'll take a look to see if there is something different that might be interfering with the way the shaders are applying. 

    its Apple Hair ..
    https://www.daz3d.com/apple-hair-for-genesis-3-females

    Here are the steps:

    1. Go to the Scene Tab and select the hair.

    2. Go to the Surfaces Tab and select the hair there too.

    3. Go to the product in your library (Shader Presets >> SloshWerks >> ColorWerks).

    4. Go to the "Base Colors" folder and select a base color.

    5. Go to the "Masks" folder and select a Mask.

    6. Go to the "Overlay Colors" and select an overlay color.

     

    I did a quick render with an orange on blue color scheme like you mentioned earlier (I don't have the Apple Hair but this is another hair by the same PA).

     

    I used:

    Base Colors >> Fantasy Colors >> Blue 018

    Masks >> Blend Masks 18

    Overlay Colors >> Fantasy Colors >> Orange 018

     

     

    Post edited by 3Diva on
  • davesodaveso Posts: 7,169
    edited October 2021

    DELETE

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  • davesodaveso Posts: 7,169
    edited October 2021

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  • barbultbarbult Posts: 24,844

    I agree. There are a few PAs that write nice detailed instructions, like V3Digitimes, but not very many PAs do that anymore. 

  • 3Diva3Diva Posts: 11,746
    daveso said:

    all right... success i think ... 

    Success for sure! That's cute - the makeup and outfit match the hair's color scheme quite well! :D

    And yeah, a short tutorial would probably be helpful - I'm guilty of forgetting to add things like that to my products too. lol It's something I'm working on trying to remember. :)

  • 3Diva3Diva Posts: 11,746
    edited October 2018
    daveso said:
    daveso said:

    By the way, what hair are you trying to work with here? If I have the hair you're using I'll take a look to see if there is something different that might be interfering with the way the shaders are applying. 

    its Apple Hair ..
    https://www.daz3d.com/apple-hair-for-genesis-3-females

    Here are the steps:

    1. Go to the Scene Tab and select the hair.

    2. Go to the Surfaces Tab and select the hair there too.

    3. Go to the product in your library (Shader Presets >> SloshWerks >> ColorWerks).

    4. Go to the "Base Colors" folder and select a base color.

    5. Go to the "Masks" folder and select a Mask.

    6. Go to the "Overlay Colors" and select an overlay color.

     

    I did a quick render with an orange on blue color scheme like you mentioned earlier (I don't have the Apple Hair but this is another hair by the same PA).

     

    I used:

    Base Colors >> Fantasy Colors >> Blue 018

    Masks >> Blend Masks 18

    Overlay Colors >> Fantasy Colors >> Orange 018

     

     

    wow..thanks for going through all that .. it is the mask part that i missed ..or didn't know about. Do you have to do similar to apply thw shine? and then there is something about tiles ... 

    Comment: I think a lot of products assume everyone just knows how to do this stuff. Not true... It is great that each one teaches a lot. I just returned two packages I bought that seemed like more work than just trying to plug it out manually. This one is pretty straight forward once you know what to do .. still a couple things, but it would be great if the creator just wrote up a quick guide, even a text on what to do..steps.. and even better a pdf with colored images of the dsteps and what is possible, 

    You're welcome! I'm very glad it was helpful! :)

    I don't think there is anything special that has to be done to adjust the shine and tiling, if I remember correctly. But I haven't messed with the shines or tiling presets much yet.

    Post edited by 3Diva on
  • It is a difficult thing in writing user's guides. You need to assume one has a functional knowledge of Daz Studio or every product guide turns into a how to use the software guide. In most cases this is outside of the scope of the product. Then you get the fact that you are selling to new users and advanced users. You have to put the tone of the guide just right that it doesn't go over the new user's heads, but also doesn't talk down to experienced users. Appling shader presets to an item falls in that category. If you have never done it, it seems like voodoo magic. Do it twice and it is old hat. There is a fine line.

  • CometsComets Posts: 87

    Man I love a PA who includes a solid guide. All the hugs to those who do. Love, love Colorwerks, used it on my last render, but masks no clue. ;p

    Good point on how challanging it is to write a guide. Definitely not easy and you're not going to please everyone. Still, I don't think a guide necessarily has to be extensive and detailed,  just enough to net the user a result. Like turning the street lights on at night; you don't have to explain why we're going where we're going, just point the way and I'll get there. Diva's steps above are a good example. I think there are positives for PAs as well, as you reduce customer queries, increase the chance the customer understands and enjoys your product. That said, I get a PA has to consider time/cost to produce a guide. Personally I don't expect guides but I appreciate them.

    Now, Sloshwerks didn't provide a guide, but did generously give a tiny hair monster. If I had to choose between guide and hair monster I choose the latter. laugh

  • Yeah, the fact that not only do you have to select the item in the scene tab but have to also select it in shader tab makes shaders something most new user have trouble with. It should be a pop up in daz when you use shaders.

  • CometsComets Posts: 87

    Looking at the images in the masks and utilities folders I think I understand it. The masks controls the coarseness/fineness of the overlay colours, and the move down arrows provides control as to when the overlay colour appears along the length of the hair strand from the root. Hope that's right.

  • davesodaveso Posts: 7,169
    edited October 2021

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  • MelanieLMelanieL Posts: 7,481
    edited October 2018

    Funny, because Sloshwerks previous hair shader product (UHT2 Ultimate Color) came with a very complete pdf user guide - it's accessible from the online ReadMe too. I wonder if he got some negative comments? Or perhaps thought most buyers of Colorwerks had bought UHT2 so had a good general idea of what to do?

    Post edited by MelanieL on
  • davesodaveso Posts: 7,169
    edited October 2021

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  • MelanieLMelanieL Posts: 7,481

    To be honest, I've only dabbled for a matter of minutes with Colorwerks so far. I was a bit floored with what to do with the scalp - it's more obvious how to handle it in UHT2. And UHT2 does colour mixing via a script (which pops up a window) - Colorwerks is (as far as I understand it) using a totally different method with more advance Iray shader settings to get colour mixes. I think following Divamakeup's simple step-by-step instructions will help you more.

  • MelanieLMelanieL Posts: 7,481

     

    daveso said:
    MelanieL said:

    Funny, because Sloshwerks previous hair shader product (UHT2 Ultimate Color) came with a very complete pdf user guide - it's accessible from the online ReadMe too. I wonder if he got some negative comments? Or perhaps thought most buyers of Colorwerks had bought UHT2 so had a good general idea of what to do?

    is it pretty close as far as how it works? if so, i will dl the one for the 1st version

     

    Oh and I knew I'd seen a long thread about Colorwerks so I Googled it - try this: https://www.daz3d.com/forums/discussion/267416/colorwerks/p1

    There are some posts by Slosh about how to do certain things, which we both should probably read!

  • fastbike1fastbike1 Posts: 4,078
    edited October 2018

    New users have trouble with everything, it's part of the "new".

    What should be a pop up, the Scene Tab? What if I already have an object selected? Now my workflow has an unnecessary step. Also, what pop up? I have the Scene tab docked. I don't want the focus to go to the Scene tab if I already have an object selected, nor do I want the Scene tab to become undocked. Perhaps Users should just try to understand the software, and recognize that learning is a process. No complex software is ever going to be trivial to operate.

    You don't want the Shader Tab to pop up every time, because you're not always changing shaders when you work with an item in a scene. Not to mention, which Shader should be shown? 

    Yeah, the fact that not only do you have to select the item in the scene tab but have to also select it in shader tab makes shaders something most new user have trouble with. It should be a pop up in daz when you use shaders.

     

    Post edited by fastbike1 on
  • davesodaveso Posts: 7,169
    edited October 2021

    DELETE

    Post edited by daveso on
  • MelanieL said:

    Funny, because Sloshwerks previous hair shader product (UHT2 Ultimate Color) came with a very complete pdf user guide - it's accessible from the online ReadMe too. I wonder if he got some negative comments? Or perhaps thought most buyers of Colorwerks had bought UHT2 so had a good general idea of what to do?

    If my own experience is an indicator, no one read it and just asked on the forums/PMs stuff that was answered in the instructions :D Unless there's some particularly detailed/cumbersome, most folks opt for help tips in the file structure itself so it's context sensitive so to speak. More complex scripts and plugins require documentation for certain. More complex props like Eagle99's The Bass Guitar and Poses for Genesis 3 and 8 as well (the strap was very complex to set up and takes some love but yields fantastic results).  

  • SloshSlosh Posts: 2,391

    Sorry it has taken me so long to reply to this thread.  I've been very busy making new stuff and also have been under the weather.  A bit grumpy, to be honest, and I find it best not to write in the forums when I am grumpy :)

    UHT2 has a pdf guide as well as a series of how-to videos on youtube.  I put a lot into the documentation on that.  And, if I'm being honest, it did not occur to me to do the same for ColorWerks, since it doesn't use that fancy script.  I worked on ColorWerks for about 3 or 4 months, and by the time I was ready to submit it, I didn't even want to look at it again, lol.

    You can use the same principles from UHT2, as far as the shine and tiling settings go... the color layering is different in that it used diffuse overlay.  Some colors will simply not overlay over others as well.  As far as "how" to do it: 

    1.  Select the hair object in the scene tab

    2.  Select the hair surfaces you want to apply ColorWerks to in the Surfaces Tab (you can select more than one by holding Ctrl as you click each one).

    3.  Apply a Base Color from the ColorWerks (CW) base color folder.  At this stage, you are done with a basic color.

    4.  To blend another color over the hair, you apply an Overlay Color from the appropriate folder, as well as a Mask from the Mask folder.  It does not matter what order you do this in.  You will likely not see the effect very well until you test render or use the Nvidia preview mode in your viewport.

    5.  To use the scalp color feature, choose the scalp in your Surfaces Tab.  Apply any base color from The Base Color folder.

    6.  With the scalp still selected, go to the Utilites folder and double click the Scalp Color preset. It will not look any different in the viewport, but when rendered it will have colored the scalp the desired color.

    I hope this helps answer some of the questions.  I apologize for not taking the time to write a pdf guide.  I am guilty of forgetting that everyone does not use Studio as much as I do.

    Brian...

  • MelanieLMelanieL Posts: 7,481

    Thanks for taing the time to post here - I've screen captured it as a handy "User Guide" smiley It's a great product (well, all three are - I have both UHT's)

    (I hope your grump is feeling better too)

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