creating clothing in Blender

Hi there,

I am doing my best to fit a piece of clothing onto my genesis 8 character. The clothes are created in Blender and they should fit the zero morphed figure. However, when I use the transfer utility, the clothing suddenly jumps to the wrong place in my scene. Could anybody please help me out! I would like the clothes to fit to my genesis figure and I would also like to safe the dress as a clothing preset so that I can load the dress onto a genesis 8 character that has been morphed and posed. Can someone please explain the process of doing this? Thanks a lot!

question 4, dress.png
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Comments

  • Does the model import correctly placed and sized, or do you have to adjust it?

  • maura01maura01 Posts: 18

    The model imports at the correct size, but the placing of the model was incorrect

  • The Transfer Utility works with the model as imported, it ignores any adjustments to the parameters inside DS, so you need to fix the OBJ so that it loads correctly placed - then it should work.

  • maura01maura01 Posts: 18

    Thank you for the explanation. Unfortunately, the dress doesn't follow the movements of my figure (see the image). I imported the dress with the right scale and location. Then I used the transfer utility and finally I saved the dress as a figure/prop asset. Am I missing a step?

     

    question 5, dress.png
    1920 x 1080 - 815K
  • maura01maura01 Posts: 18

    So I've been able to fit the dress to the figure, but when I apply a dforce modifier (dynamic), I get a very strange result. Can anyone explain how to get a proper simulation?

    question dress 5.png
    1920 x 1080 - 990K
  • Skirts (and the like) can't really be rigged using only the Transfer Utility, they need one or more of

    • posing bones that move the skirt around; SickleYield has templates for many figures which include these or you can add and weight your own additional bones
    • morphs for leg movements, created by sculpting or simulating in an external application, set as needed
    • a dForce Modifier simulated within Daz Studio
  • maura01maura01 Posts: 18

    Thanks Richard.

    The dForce simulation in Daz doesn't work as I had hoped it would though (see the image in my previous message. If you would happen to have a solution for that, please tell me!

  • How are you simulating - from a memorised zero pose, or from the starting pose?

    I can't see which items are producing which bits of geometry in the screen shot, which makes it hard to figure out what is happening.

  • maura01maura01 Posts: 18

    I loaded the zero posed genesis 8 female and posed her accordingly. Then I loaded the dress from my library, since I had saved it as a figure prop/asset. I selected the dress and clicked 'edit-object-geometry-dforce modifier (dynamic surface)'. Then I went to the simulation tap and pressed 'simulate'. Rather than a more realistic drapery, the mesh totally deforms :( . Thanks for thinking along.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,210
    edited October 2018

    I made a robe yesterday in Carrara and Zbrush and successfuly used the following method to add movement morphs 

    I imported it in place then rotated the figure and outfit

    I used the geometry editor tool to assign parts to new temporary surfaces, in my case right sleeve and skirt

    I added a dforce modifier to it

    I slid the dynamics parameter on the main surface to zero and ran a sim

    rotated it back hid my figure

    exported that object to use as a morph target

    in morphloader I used attenuate by surface and right to left to add movement morphs to both the skirt and sleeves

    this can be done with existing clothes too obviously not just stuff we model

    Post edited by WendyLuvsCatz on
  • maura01 said:

    I loaded the zero posed genesis 8 female and posed her accordingly. Then I loaded the dress from my library, since I had saved it as a figure prop/asset. I selected the dress and clicked 'edit-object-geometry-dforce modifier (dynamic surface)'. Then I went to the simulation tap and pressed 'simulate'. Rather than a more realistic drapery, the mesh totally deforms :( . Thanks for thinking along.

    And when it started to simulate did the figure revert to its zero pose? If not, try this:

    1. Edit>Copy>Copy Figure
    2. Edit>Figure>Zero>Zero Figure Pose
    3. Edit>Figure>Memorise>Memorise Figure Pose
    4. Edit>Paste>Paste Figure Pose
    5. In Simulation Settings make sure that you have Start Bones From Memorised Pose set to On
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