Blood drinker
RKane_1
Posts: 3,037
It's odd that with as many "covered in blood" products out there, there isn't one for Vampires depicting a bloody set of lips and lower chin.
Working on a Vampirella piece and it escapes me why we haven't seen that.
Or just a tasteful drop on blood from the corner of the lips.
Wierd.
Halloween is coming, guys. :)
Comments
Sounds like a cool idea!
100% with you on this one, RKane_1!
It would be best as LIE layer or something that can be added to any figure chosen.
Not difficult to do with a geometry shell, an opacity mask, and the blood shader of your choice.
Your "tasteful drop of blood" could just be a sphere primitive.
Do you have a tutorial available for that? I would appreciate it. You could also make a little money if you can do a premade set of this as I wouild buy it. :) Thanks!
Here's something I put together quickly...
You will need a 2D graphics program that works in layers - GIMP will do. Some drip effect brushes make life easier but are not essential. You might not need to follow all these steps, but this is how I do it
I attach the mask I created at step 5, feel free to use or abuse it however you like. It should work for any character which uses the G8F UV.
Gaussian blur on the mask should probably create an appropriate Bump map. You could then easily convert it to a Normal map (in Photoshop, at least).
I don't recommend Displacement in Iray at small values.
I am in the middle of a render that needed dripping blood on a face. I use ron's blood in either LIE or in postwork: https://www.daz3d.com/rons-blood
How do you convert something to a normal map in Photoshop, Oso?
You can do it online here:
http://cpetry.github.io/NormalMap-Online/
I am being sucked by blood drinkers
then I see this thread, mine are not sexy or scary vamps though
Midges
This info is priceless! Thanks, guys.
Does anyone know a good tutorial for LIE? Or is that technology outdated?
You can also download a free photoshop plugin to make normal maps here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
There are probably tutorials on LIE, or Layered Image Editor, though it's not all that complicated - it lets you load and combine multiple images into a single map. If you can use layers in a graphics program you won't find the LIE difficult to use. I don't use it much as it's quite laggy on my PC, YMMV.
I think the geometry shell is a superior solution in this case though. If you LIE the blood drips onto her face, what you have is a blood drip face paint or tattoo - that bit of the skin might be blood red, but it has the glossiness and SSS and whatever else of normal skin (unless you go to the trouble of creating special map images for all the other channels). With geometry shells, you apply a completely different surface shader to the blood than you do to the underlying skin. It makes it so much easier to manipulate.
Is there a way to package up a Geoshell so that when clicked, it generates the shell, applies settings and texture to it WITHOUT violating acceptable protocol for using a DAZ mesh for a product?
In Photoshop, in the filter list there's 3D and two options: make Bump map, make Normal map.
I have the subscription version, I don't know which other versions the filter is available in. There's the online version chris mentioned, though that requires a GPU, I believe (not sure that matters).
I THINK FilterForge may have a Bump -> Normal map thing, too.
Thanks, Oso! :)
There's the nvidia one, which I never got working in cc2018, but works great in cs6; don't like the built in normal map with cc2018, probably because I'm used to the cs6 version and haven't spent the time on the built in version... Or maybe not.