Suggestion for 3 improvments to DS

1: the most common error I make when composing in Daz, particularly when working quickly, is clicking, say, Y Rotation when I want Y Translation and v-v, Y Scale when I want Y Rotation, etc. Ditto the X & Zs. This is because I glance at the window in a millisecond and see the colour as opposed to the words. So it would be easier if what is currently basically 3 sets of red, green and blue controls could be changed to 9 different colours. ... Or let's make that 11:

2: I would love to see the addition of 2 diagonal transition controls! Particularly when working from an off-centre camera angle this would save having to keep on adjusting the X and the Z Translations to get an object where I want it.

3: this idea was inspired by forum user Paintbox: the addition of a perspective correction control so that characters or objects at the far left and right of a scene don't have elongated limbs and broadened bodies, or items like moons and planets don't lose their roundness when moved from a central positions to left and right.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,359
    edited October 2018

    1. You could use the specific Rotation/Translation/Scale tool rather than the universal tool, if this is in viewport, or expand only the needed group under Transforms, if you are using the sliders.

    2. If this is the Viewport gixmo, there shoudl be a disc between each pair of axes that will work in that plane.

    3. That is Focal Length, or the Perpsective button. I don't think it would be possible, or at least practical, to distort the geometry to counteract lens distortions.

    If you want to make a feature request, you can do so via a Technical Suppot ticket - though there is nothing wrong with posting ideas for discussion in the froum first, to firm up the presentation or consider other approaches.

    Post edited by Richard Haseltine on
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