Is There A Way To Force Part Of An Item To Not Conform To Genesis?
![riftwitch](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/190/nPEPU2N8EBEOG.jpg)
I'm sure this topic has been covered before, but I couldn't find anything on it.
Is there a way to make part of a clothing item, say the belt area on pants, to not conform to Genesis? The render below shows what I mean. I really don't want to have all my figures running around half-naked.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/3b/a6daac17c664f833f3875fed0ed48c.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/3b/a6daac17c664f833f3875fed0ed48c.jpg)
Belt_Distortion.jpg
1517 x 1517 - 960K
Comments
I believe you're looking for this - http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/rigidity/start
I believe you're looking for this - http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/rigidity/start
Thanks, I think it'll be helpful. It looks like this tutorial (http://www.daz3d.com/rigidity-grouping-and-mapping-in-ds-4-5) might be good to get, too.
Note that Rigidity maps affect only morphs that DS creates in future - though you can delete the existing transferred morphs from Edit>Figure>Clear Generated Morphs. The other option is to create a custom morph of your own, then load it with Morph Loader Pro, set its name to be the same as the morph on Genesis (which you can get from the Parameter settings dialogue by clicking the Gear icon on the slider - the name is not the label that you see on the slider) and for Overwrite Existing set Deltas Only.