Best way to set dForce clothing for character sitting on a chair?

Eva1Eva1 Posts: 1,249

I've got a dForce skirt (bought from store) which I'm trying to use on G8 sitting on a chair. But whatever I do it just explodes. Kind a driving me nuts now:) The simulation seems fine if I just have G8 standing up and nothing else in the scene. But as soon as I put a chair under her and pose her sitting it goes crazy. I've tried making sure the chair isn't too close to G8. Can anyone help please?

Comments

  • PlatnumkPlatnumk Posts: 671

    The best way i've found is to do an animated drape -

    Set the number of frames to 60

    On frame zero have your figure in its starting pose and the chair just a little way back from the figure.

    Next goto frame 30 and set your figure in its sitting pose with the chair in position (what this will do is that when you do the sim the figure will move into the sitting pose at the same time as the chair slides into postion under her/him)

    Under the simulation setting turn of 'Start From Memnorised Pose' and set the simulation from 'Current Frame' to 'Animated (Timeline)'

  • I always use the Timeline and move the chair in place as the character starts positioning into a sitting pose. Sometimes it explodes and I raise the character slightly higher in their sitting pose so the outfit can better drape around the person and chair. Admittedly, depending on the outfit, it takes me a couple of tries before I finally find a satisfactory position.
  • Eva1Eva1 Posts: 1,249

    Thank you both very much!:) I tried sliding the chair under and using 60 frames and that seems to work. Great:)

  • cm152335cm152335 Posts: 421
    edited August 2022

    try this

    i find that Dforce "start from memorised pose" use the "Hip" of the character as memorised position
    so, move your character forward of the chair by his "HIP" and take it back to the wanted position by his "root" 
    when you start the "simulate" you will see that your character will start posistion forward the chair and not on it
    its more easy than to use timeline
    the tips is also usefull when tow charter are simulate in same time and they goes to start in same time to the memorised position

    using to move the Hips positions of the two characters  - one to left and one to right 

    then put them back to postion "by using their roots" it will help to simulate them without both dforces stuffs  (hairs of clothes) are touching and perturb the simulation

    Post edited by cm152335 on
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