Disabling preview of aniblocks?
So you know how when you hover over an aniblock in the aniMate2 pane, Content Library view, or Smart Content view and the selected figure just starts moving? Yeah, I need to stop that. I've seen the command before, but can't recall where. I've been through the right-click/properties and top-row menus, and I ain't seeing it.
It's making it difficult to load an aniblock when I've already got an animation in the Timeline. Tried loading the aniblock first, baking it to the timeline, then inserting the other animation at Frame 0, but that doesn't seem to work either. Also tried converting the timeline animation to an aniblock, then inserting the second aniblock after that. I somehow got it to work and they string together, but when I tried adding another aniblock the same way, the figure went nuts trying to run a preview, and it destroyed the entire timeline.
Comments
Id like to know too
I have messed up many a carefully keyframed scene this way too, I really dislike animating in DAZ studio.
The General Idea is:
Baking to the timeline is a "last step" - you are now finished with the AniMate2 tab; further tweaking is done on the Timeline. When you like what you have accomplished there, then you can save or export out that as an aniBlock :-)
Clear scene, start over - load the scene subset with your prepared figure, return to the AniMate2 tab and carry on.
yes if you avoid the animals tab but the sneaky ones in the content library
especially using smart content (when it works)
get me every time
I stopped using Smart Content a long ago. Vision has issues with all that jumping around nonsense it does.
Yes you have to watch out for the sneaky ones ;-)
Sorry, to clarify I really need to know if this quoted part is possible. It seems I have forgotten how to do this years ago.
With all the morphs and add ons I have for G8 it is literally impossible to drag an Animblock into the animate timeline over 90% of the time, making the interface effectively useless for animating with Animblocks.
This doesn't make sense. The condition of G8 has nothing to do with the ability of applying the AniBlock to the AniMate timeline.
I still need to be able to disable the animate preview while hovering over the content browser, if you don't have any solutions all I can do is thank you for your time.
You're welcome. Clarifying your question might net better results. You don't have to use the content browser. You can use the selection via the AniMate Tab. Slide or double-click adds it to the AniMate timeline. Interface works the same for G8 as it does for any other figure, morphs or no morphs.
Catherine, do you do animations?
if you only render still images it is entirely possible you don't understand the issue
as someone who pretty much only renders animation I can assure you it is a feature of DAZ studio that drives me bonkers!
Yeah, the first time I started thinking... "What the heck is happening..." all I did, was have a cursor over an animation thumbnail and my character started twitching on her own...
Regardless of using the content browser or the animate tab/timeline blocks on the lower part of the timeline window the previewing of the animations while I am clicking and dragging or adding them in any fashion causes Daz Studio to lag, I really don't know how to word it any more clearly for you, if anyone else has a suggestion I am all ears.
I also believe that a combination of having almost every asset in the daz library or specifically PCMs and or morphs needing to load (you can literally watch Daz start loading them when you go to drag the animate block into the timeline) the editor begins to lag and become unresponsive, morphs or no morphs. Clear enough yet? I hope so because this is becoming redunant to explain.
Well I'm going to surmise that we're not loading the same types of aniblocks as I've yet to have one choke the editor.
@ Wendy, I render my animations to still images ;-) Granted I don't render as many animations as you do but still yes I do know that they animate the figure in a preview mode. It's not something I let bother me. I sample all the previews I want to; then start selecting the chosen ones to the AniMate line. Then bake them to the Timeline.
Glad to know we are at least on the same page, again thank you for trying to help.
It is clear multiple users experience issues with the Animate previews so hopfully Daz will provide an option (I am pretty sure they have already but I can't recall how) to disable these previews from happening while working.
Well, I thought I'd go offline for a few days and figure out these animations for you BUT apparently things are worse than at first suspected.
1. Several of the new aniBlocks when hoovered over did NOT move anything in preview BUT neither did they move anything when applied. They would not work.
2. Those that would work, worked wierdly. A simple lateral translation turned into a roller coaster twist and lateral translation. What? Yes that's what happened.
3. I tried every "how to make a new aniblock" method known to exist that I am aware of ... the obvious ones, "save as" of course do not work ... the bake and try again ones tend to maybe work BUT not as expected.
4. Remember to refresh all folders before asking for new or revised aniBlocks of course [done by clicking away and then back again].
5. The ONLY saved animation that works as expected is an Animated Pose. Sadly it could be the end of AniMate2, I sure hope not but it sure needs fixing. I should be able to "save as new" and the resulting aniBlock actually work as the one on the track.
6. And while I'm in here saying anything, also, the "clear animation" or "clear timeline" options still do not plainly work as expected. This should not be a hard thing but it's been years guys, can you [Daz3D] not fix this?! Reloading a scene just to clear the timeline gets a little tiresome.