Posing a human figure for simple animatiíon
wlashack_bd09c235e8
Posts: 0
Hello,
I am trying to manipulate the human female figure to create a simple animation:
state 1: Fugure standing straight
state 2: Figure standing with a deep forward bend
The only way I can achieve the state 2 is by bending legt towards the upper body. But by this I move the feet from their original position and i need the them (and the whole legs) to stay on their postition. How to do that?
Thanks.
Comments
Could you post a link to an image of the sort of pose you want to achieve? A clothed, image, of course in order to stay within the TOS.
From my (noob) experience, there isn't a way to keep the legs where they are (which I think is a major bummer!).
Here's what I usually do: After you have bend the legs at the hip, use the full body's rotation until the character is back to the correct pose. I'm not sure if it's X or Y, I never can remember until I try rotating it.
Here is the picture: . Figure to the right is the standard Genesis Female and to the left it is in the position I want to achieve. The only way I am able to do it is to bend legs forward and then rotate the whole figure to stand it on its feet. But that means that I have moved the figure out of its original place and the "referral point" (sorry, I do not know the right term for it) is now placed out of the figure (as seen in the picture).
I would like to know if this is "normal" that I can not pose the figure without having to let it stay on its position. Or what is the right solution for my task where I want to create "fitness style" animations of this figure where it must stand on the same place all the time = feet do not change position during the animations.
If you go to Pose Controls for Genesis, in the Parameters or Posing panes, there are already a couple of compound moves that will help you - Hip Bend and Waist Bend, for the body, and various arm pose controls.
Another option is to switch to the Universal Posing tool, select both toes and both feet, and use the pin icon at top-right of the control widget to pin the bones. Then you can select the hip and move it down and back a bit, and rotate it to bend, before going on to adjust the other body parts above the hip, which won't disturb the feet.
Thanks a lot Richard,
pins look like the solution for my posing experience. You helped me a lot.
One more question to the pins - even when I pin both Rotation and Translation for Hips (for example), when I click head and move it forward-down, hips move from its position like there are no pins on it. What is wrong?
The pins aren't absolute - so you need to be careful how you move the other bones, and you may need to adjust the position of the pinned bones part way through to accommodate the final position. But pinning and IK are useful helpers, on occasion, despite their limitations.
I have finally got what you meant by Pose Controls in Parameters pane. It is absolutely perfect! I did not get that I have to select the whole figure to see the possibilities. These are awesome! Thanks once more.