D/S4.6 Property editor ... is it totally borked?

patience55patience55 Posts: 7,006
edited December 1969 in The Commons

Thought this would be a simple task and 'finally' I would use that Property Editor everybody else [it seems] is using to make adjustments for the placement of a few morphs I was hoping to release. iiiiiieeeee ... what did they do!?

1. Clicking on the Property Editor button crashed the program more often than not.
2. Telling it to be undockable was another immediate crash.
3. okay ... so carefully expanding it to read but not dock ... Click on Genesis ... crash.
4. started to think this must be a game ... how many ways can we crash D/S with this editor.
5. other side, found morph to have place moved ... said it did ... but it had an asterisk [presumably means it didn't save it?] I dunno. Wouldn't let me do anything else.
6. Okay ... had 2 morphs with asterisks [morphs were already made and already saved via the Morph Loader and Save Asset thing] ...
told this Editor to put it under a different folder. Sometimes on the Parameters Tab and inside itself it did appear to do so.
So okay when it looked right, though maybe i should resave the morph(s). Sounded good.
7. open D/S and nope. new morphs not showing.
8. check files ... okay it made a couple new files in the right folder but they do not show up on the tab.
9. the old morphs are still in the first folder ... they work ... but show only where i have manually edited the file for them to show. Had to manually edit the files because the Property Editor appears to be totally borked.

Feel free to jump in and tell me which button I forgot to push. Or why one can't touch "Genesis" or why W7Pro says that D/S4.6 doesn't appear to be working correctly and therefore was closed ... and it changed some settings, oh lordy ... well that was one great upgrade.
This is not the beta but the last general release.

Comments

  • SassyWenchSassyWench Posts: 602
    edited December 1969

    I've only used the Property Editor once to create a clone but I followed the tutorial below and it worked fine.

    link: http://3doutlaw.com/home/?page_id=631&did=24

    The one thing you may not be doing is after the property editor part you may have to save it as a morph asset? That's what he says in the tut, unless it's different for doing a clone.

    Anyway, maybe it will give you some clues. :)

    Good luck! :)

  • patience55patience55 Posts: 7,006
    edited December 1969

    I've only used the Property Editor once to create a clone but I followed the tutorial below and it worked fine.

    link: http://3doutlaw.com/home/?page_id=631&did=24

    The one thing you may not be doing is after the property editor part you may have to save it as a morph asset? That's what he says in the tut, unless it's different for doing a clone.

    Anyway, maybe it will give you some clues. :)

    Good luck! :)

    Thank you. I had tried saving and not saving ... neither did all what it was supposed to. However I do see a couple of ideas in the tutorial to try ... and :-) you've answered another question that I had too even without my asking it! Cheers!

    Next time I fire up said computer, I'll do a double check and make sure the CMS is working ... it normally is but apparently if it wasn't that makes some options not available [and would possible explain that weird message from the OS]

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I can confirm "it is totally borked" ^^b
    though it can work, but not useful with usuall setting.

    there were three or four or five bug ore future request report about it.
    but I think it is not easy to improve much.
    without DAZ change the way about current morph system.

    it can be expected, when daz release genesis with current morph system and offer property editor.
    But most of us pretend, it may not happen. or simply expect daz must solve problem, when we get many morphs future.
    but not. So that it happend.

    The more we get morphs for figure, The more property editor become perfectly un-useful tool.

    only way to use it without so many stress, to divide moprh (in data) in to some different contents directories.

    and manage them by ds contents directory manager, and manuall moving morph files between data directory.

    when use property editor, I move many product or original morphs to another ds contents directory/data/....
    which may not be used about the current puropse with property editor.

    Need to keep the hieralchy from Contents root.
    and carefully select which morph I actually need or not,, checking ERC.

    then remove the directory by directory manager to hide many morphs from daz studio.
    so that property editor load only parameter and morphs which CMS can find.,
    and I need to use for current purpose.

    I often need manually move files between two directory.
    it may make mistake to move wrong hieralchy easy.
    sometimes, I make good JCM for my character bending,
    but when I add another morph directory, and there is JCM which auto applied,
    it make bad effect ^^;

    we need carefully choose morphs when move directory and use property editor.

    DS 4.5, can load every morph, even though the morph.dsf and geometry are not installed same DS contents directory.
    if two directory hieralchys are correct.

    But Carrara seems can not read different directory dsf in data, for the figure.

    So that when I hope to use genesis in Carrara, I need to move all morphs where genesis.dsf are instaleld,
    or genesis2F .

    I really really really frastrated about this problem. I hope simply manage only one Contents and data directory.

  • SassyWenchSassyWench Posts: 602
    edited December 1969

    Shhh! You'll blow my secret life as a mind reader! ;-P

    Fingers crossed for you :)

    I've only used the Property Editor once to create a clone but I followed the tutorial below and it worked fine.

    link: http://3doutlaw.com/home/?page_id=631&did=24

    The one thing you may not be doing is after the property editor part you may have to save it as a morph asset? That's what he says in the tut, unless it's different for doing a clone.

    Anyway, maybe it will give you some clues. :)

    Good luck! :)

    Thank you. I had tried saving and not saving ... neither did all what it was supposed to. However I do see a couple of ideas in the tutorial to try ... and :-) you've answered another question that I had too even without my asking it! Cheers!

    Next time I fire up said computer, I'll do a double check and make sure the CMS is working ... it normally is but apparently if it wasn't that makes some options not available [and would possible explain that weird message from the OS]

  • patience55patience55 Posts: 7,006
    edited December 1969

    Shhh! You'll blow my secret life as a mind reader! ;-P

    Fingers crossed for you :)

    ... edit ...

    lol ...

  • patience55patience55 Posts: 7,006
    edited December 1969

    I can confirm "it is totally borked" ^^b
    though it can work, but not useful with usuall setting.

    there were three or four or five bug ore future request report about it.
    but I think it is not easy to improve much.
    without DAZ change the way about current morph system.

    it can be expected, when daz release genesis with current morph system and offer property editor.
    But most of us pretend, it may not happen. or simply expect daz must solve problem, when we get many morphs future.
    but not. So that it happend.

    The more we get morphs for figure, The more property editor become perfectly un-useful tool.

    only way to use it without so many stress, to divide moprh (in data) in to some different contents directories.

    and manage them by ds contents directory manager, and manuall moving morph files between data directory.

    when use property editor, I move many product or original morphs to another ds contents directory/data/....
    which may not be used about the current puropse with property editor.

    Need to keep the hieralchy from Contents root.
    and carefully select which morph I actually need or not,, checking ERC.

    then remove the directory by directory manager to hide many morphs from daz studio.
    so that property editor load only parameter and morphs which CMS can find.,
    and I need to use for current purpose.

    I often need manually move files between two directory.
    it may make mistake to move wrong hieralchy easy.
    sometimes, I make good JCM for my character bending,
    but when I add another morph directory, and there is JCM which auto applied,
    it make bad effect ^^;

    we need carefully choose morphs when move directory and use property editor.

    DS 4.5, can load every morph, even though the morph.dsf and geometry are not installed same DS contents directory.
    if two directory hieralchys are correct.

    But Carrara seems can not read different directory dsf in data, for the figure.

    So that when I hope to use genesis in Carrara, I need to move all morphs where genesis.dsf are instaleld,
    or genesis2F .

    I really really really frastrated about this problem. I hope simply manage only one Contents and data directory.

    Thank you ... glad it's not just me, but yes, this needs to be fixed badly then ... I don't have metadata for the morphs I make although it was listing them ... that screen fills the entire monitor ... sure hope it scrolls one day or it's going to be totally useless. Or as you say, I'll have to move morphs out of the directory. or ... return to Notetab Light. It's not a perfect world.

  • DZ_jaredDZ_jared Posts: 1,316
    edited September 2013

    Nothing changed with the property editor in DAZ Studio 4.6 so the editor isn't "borked." However, the responsiveness of the property editor is determined by the number of properties (morphs, parameters etc) that the selected figure has. When we updated the Genesis Starter Essentials a little while back we added several new properties, enough to make a noticeable difference when Genesis is selected and you open the property editor. If you have a lot of morph packs installed for Genesis then it is possible for the property editor to slow down, or even crash.

    One solution is to use Install Manager to uninstall any morph packs you don't need when using the property editor. I've heard of others doing other things, but I can't think of them atm, it's 1:00 in the AM and I should be in bed.

    Post edited by DZ_jared on
  • Richard HaseltineRichard Haseltine Posts: 102,344
    edited December 1969

    The other option is to create a "reduced" version of Genesis by manually unzipping the packs you want to an empty folder, then in Content Directory Manager making a copy of your current content set up (so you don't lose it) and creating a new set with just the reduced Genesis folder active and using that when you want to use Property Editor.

  • KickAir 8PKickAir 8P Posts: 1,865
    edited December 1969

    DAZ_jared said:
    Nothing changed with the property editor in DAZ Studio 4.6 so the editor isn't "borked." However, the responsiveness of the property editor is determined by the number of properties (morphs, parameters etc) that the selected figure has. When we updated the Genesis Starter Essentials a little while back we added several new properties, enough to make a noticeable difference when Genesis is selected and you open the property editor . . . it's 1:00 in the AM and I should be in bed.

    Good morning! Hopefully you've had a cup of coffee before you're reading this. :-P

    I'm curious, what are these new properties? Are they listed anywhere, maybe in a changelog?

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Thanks,,
    There should be many way to hide morphs, then reduce counts of property which loaded..

    usually I hope all morphs is in my parameter for my cute genesis to get good shape which I want.
    and ofcourse I hope the Actor can show her best beauty with many JCM when pozing.

    just use propertye editor, I need to uninstall by DIM, then after finish work,
    I need to install them by DIM seems terrible. I think but it is most reliable.
    if make mistake, I can compalin about DIM. not need to deny mysefl ^^;

    then keep directory for usual work included all parameter with genesis, I have not tried.

    simply because, I am credulous person, so that, I feel, if I should not download two genesis
    in my PC. I sometimes thought to ask Can I download two genesis, in my pc,
    but it seems out of manner, so that I did not try it,,,

    But I think if,,, I may better not to buy and install many morphs for same figure ,
    understand it seems my fault to boguht so many morphs for genesis, and genesis 2F.

    it seems I was crazy to get and buy many character morph for one base 3d figure,
    many character, A5 A3 H3 V4 S5 V5 , Hitomi, ethinic shapes , morph kits ,
    and Now,, there seems M5 came with Carrara,,,(though I seldom use man figure)

    etc by daz mail, NOW IS TIME< DO NOT MISS IT, SALE this weekend only,
    that is cause of problem.

    I hope DAZ officialy Recommend my view, to ease property editor crush
    we should not get many character, and bundle:-P

  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    I use the Property Editor a lot, so I have a pretty good working knowledge of what will crash/freeze it.

    Poser figures loaded from the CR2 are all in RAM, as a result it's all there waiting for the Property Editor and loads without any problems.

    Poser figures saved as scene or subset and loaded back into DS will cause the Property Editor to curse you a little, this appears to be due to some of the morph data not being in RAM and it has to then load it.

    With Genesis, G2F & Dawn very little of the morph data appears to be loaded into RAM, as a result it depends on just how much unnecessary ERC code the Property Editor has to load and organize, as to how likely DS is to freeze/crash.

    Lets take G2F as an example of what I mean by unnecessary, load her into an empty scene, now with her selected head into the Parameters tab, your looking for "Pose Controls", expand it then expand "Head" and then select "Brow", right at the top of list you will see Brow Down, Brow Down Left & Brow Down Right. The first one of the three is a master control dial, it's has no morph deltas, instead it's linked directly to the other two, which are true morphs as they have the deltas. Now if you select G2F's head in the viewport and go back to the Parameters tab, you should be looking at the same list of dials we seen earlier, but don't be fooled into thinking they are the same because they aren't, these are what DAZ call "alias" dials, it's an empty dial with ERC code linking it to the main dial back in the body.

    It's these "alias" dials I consider to be unnecessary, and what I believe to be the cause of the Property Editors issues, not only is it having to load the main dials with their ERC code, but having to load and juggle the ERC code from the "alias" dials too, no wonder it crashes or hangs, that's a ****load of ERC code it's having to deal with from a lot of little files.

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    So I didn't do my homework on the new beta. The property editor has been replaced with the property hierarchy pane in the 4.6.0.81 beta. The same functionality that the property editor provides can be gained by using the Editor portion of the Parameters Pane and the Property Hierarchy Pane.

    Right now the best solution to the problem is to update to the beta.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    The best solution is to update to a beta? Is that the best anyone can do?

  • DZ_jaredDZ_jared Posts: 1,316
    edited September 2013

    icprncss said:
    The best solution is to update to a beta? Is that the best anyone can do?

    We have to put the new feature in beta before it can be included in the general release, that is standard practice. So yes, right now that is the best solution. The beta is really stable. If you are averse to the beta you can wait for the general release, the Property Hierarchy Tab and the Editor section of the Parameters Pane will be included in the general release.

    You can also do what I suggested before, which is to uninstall morphs you aren't actively using when using the property editor. I think updating to the beta is a lot easier, but it is up to you.

    **Edited because I thought the original version may have come across as abrasive and rude. I didn't intend for it to sound that way. Hopefully it doesn't in this draft. It is meant to be informative and helpful.**

    Post edited by DZ_jared on
  • Richard HaseltineRichard Haseltine Posts: 102,344
    edited December 1969

    The Edit mode for the Parameters pane is in the option menu - click the menu button in the top corner, or right-click the tab.

  • patience55patience55 Posts: 7,006
    edited September 2013

    Well it's nice somebody doesn't think it's borked. Anything that crashes a program instead of doing what it's supposed to comes under my defn of borked.

    Today was a bit better. I made a test morph in the same program so there'd be no "variant file type issues" possible to blame.
    The editor discovered a whole bunch more stuff to put on that group page and it DOES run over the page and all what is off the page is of course "unreachable". That would also come under my defn of borked and needs fixing.

    Did manage to get the tree under Genesis to unfold but could not "touch" anything without the editor crashing the program.
    A naked grey Genesis is 'all' that is in the scene.
    On the plus side, it appears to be in alphabetical order :-)

    Can't install a program that can't be downloaded. [because no thank you, I do not require an installer helper to install programs, I know where they are supposed to be going - or possibly more to the point, where I'm going to install them to].

    Between crashes, I managed to do "2 things" --- "one at a time" with a save file between changes. Didn't clock how long that took, but if somebody wants to make only 2 changes on 20 items, they're going to busy for awhile. Program does load faster if it's not set to open a scene by default. Manually load a Genesis.

    You know, it could be that the professional professionals are taking for granted a little too much knowledge which is why so many of the people who have downloaded the programs aren't getting too far with them because it sure helps to cut the grass if you know where to put the gas ... and in into which lawnmower. The electrical lawnmower will not cut the grass no matter how much gas you give it.

    So in plain English, please, A TUTORIAL FOR THE PROPERTY EDITOR.

    I'm not trying to be difficult. Actually i started out with a "I have a little set of morphs to share, why don't I sort them out right and make a tiny tutorial to show people how easy this is to do." And I proceeded to do that which I had learned from a previous edition ... only to discover things were NOT working as expected. My tutorial idea has been cancelled because somehow I don't think you want me publishing one showing how many times the editor crashed the program while trying to properly edit and move ONE morph.

    CMS appears to up and running just fine.
    AV is not a factor as it is not running.

    Peace.


    ...................

    edit to clarify. This image have confused a few, sorry. this is the Parameter Tab, not the Property Editor. The property editor is a grey box with 2 sides, tree layout. Same as everybody else's on 4.6.0.18.

    014_black_box_to_nothing.png
    914 x 666 - 114K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    DAZ_jared said:
    icprncss said:
    The best solution is to update to a beta? Is that the best anyone can do?

    We have to put the new feature in beta before it can be included in the general release, that is standard practice. So yes, right now that is the best solution. The beta is really stable. If you are averse to the beta you can wait for the general release, the Property Hierarchy Tab and the Editor section of the Parameters Pane will be included in the general release.

    You can also do what I suggested before, which is to uninstall morphs you aren't actively using when using the property editor. I think updating to the beta is a lot easier, but it is up to you.

    **Edited because I thought the original version may have come across as abrasive and rude. I didn't intend for it to sound that way. Hopefully it doesn't in this draft. It is meant to be informative and helpful.**

    Okay ... forget the tutorial request ... re-read through the rather confusing posts and realized the ultimate solution to the problem was you got rid of the property editor. Right.

    Looking forward then to somebody making available a manually downloadable beta or release, whatever.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Actually I used new beta, and I know there is new edit mode.(it named as property hielarchy Pane not editor?)

    then it change parameter tab appearance to Edit mode,
    , and I found I can access some Action which used in property editor before.
    And I can move each property what I hope, (though I do not feel it is important ,
    and there need more improvement to drug and fix the properyt as where I hope.
    it is not clear, where I put and drug the property. at current. not so reliable I think)
    I already found some problem about new future.
    It is not complain but, I do not hope to use the new Edit mode often at current.

    and I did not find the cear way how to use this new editor (if DAZ recommend as new version of property editor)
    as same as property editor,

    eg, I use property editor, make new property. and set link for each property with formula which allowd as DSON
    Can I do same thing from DAZ new hieralchical
    then DAZ will show clear guide about new editor? Can I really expect it DAZ?

    I think, even about the current proeprty editor have not good manuall documents,
    which perfectly guide about each action usage clear.

    many of them can grab, by just user try and test
    and understand with many mistake. (i as for me)

    then now , DAZ change property editor to new I really hope DAZ show document about new tool.
    I know it is beta, but I have seen daz do not offere good document about offidial version still.
    I said before, it is one of joke, but now these luck are not joke for me.
    I simply hope to learn about tool with official documents.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I read again and again and hope to understand clear, what DAZ jared said means.

    "The property editor has been replaced with the property hierarchy pane in the 4.6.0.81 beta."

    I checked and read same words about beta log,.in documents center.
    then I know there seems new editor.

    but I can not find such neamd tab. I can simply find the property Editor pane, as same as before.
    so that if there is real new editor,, and DAZ change tab name, I hope to know how it act.

    I had changed my workspace setting as same as public version, by copy and paste from app directory,
    when I downloaded beta.

    so that if I need to reset my layout ,or delete these files and install again new beta,
    to active new property hieralchical pane?

    I serch the name in "Customeize" left pane, Action, but I can not still find such name editor. or pane.
    or the property editor (now I can see), is DAZ new property hierarchy pane ?

    if it is the new editor,,(though neme seems not change)
    there seems no clear difference about loading time ,
    or it can never load , I need shut down again as same as before,
    without your recommend ,(and I arelady did ) clean morph parameter process.

    I hope, there should be more suitable, no need to remove morphs ,
    New Property Editor.

    I do not care at all, it is for beta at current, if it can work .
    I really hope to know how it active. (if I do not miss something)

  • patience55patience55 Posts: 7,006
    edited December 1969

    I edited my post above, that was an image of the Parameters Tab.

    Today using a different, but basically a repeat of what I did the first day ... had the same problem with the morph showing "not moved" and "not coloured" even though the Editor said it had done the task AND yes I have re-saved the morph.

    I went digging manually through the files ... and yes it saves out a new .dsf morph file where I told it to and in appearance looked like it should be working but it wasn't.
    However, it did not do anything with the original morph file which had been created in a previous program.
    Going by what was in the folders, I would have expected BOTH morphs to show on the Parameters Tab but no, only the old one did.

    So I manually removed the old one from the folders.

    Opened D/S4.6.0.18 and yes, there [finally] was the newly saved morph showing up exactly where the properties editor claimed to have moved it, and it was also coloured as specified.

    So, for what it's worth, in 4.6.0.18
    If transferring morphs from one group to another ... select the morph in the Editor, hope the group shows up in the group list, select it, close the Editor! ... then File > Save as > morph asset again. Close D/S. Dig through files manually and remove the old file [somewhere under My Library > Data ....] Open D/S and the new file should be showing reflecting the requested placement change.

    If creating the morph IN 4.6.0.18, after said and done and like oops, want it in another group, Property Editor [when it arrives], select the morph, select the desired group if it shows up on the page, then "Close the Editor", then File > Save As > morph asset again. Close D/S. Open D/S, load figure, select figure, and the new morph should show in its new place on the Parameters Tab.

    It's important to close the Editor before closing D/S so that said tab is not open with D/S is again opened ... you know how long it takes to load, etc.

    n.b. to whoever is the Forum Webmaster ... [.u] [./u] minus the dots, is supposed to be "underline", not "italics".

    note to self: Notetab Light ... it's free and so easy to use. Find file, open it, edit it, close file, close program. Open D/S, file all fixed.

  • Richard HaseltineRichard Haseltine Posts: 102,344
    edited December 1969

    The current Public Beta of DS has a replacement for Property Editor - an edit mode for the Parameters pane and a Property Hierarchy pane.

  • patience55patience55 Posts: 7,006
    edited December 1969

    That's nice. I tried again last night but the download link in my acct still doesn't work with the browser to download anything.

  • Richard HaseltineRichard Haseltine Posts: 102,344
    edited December 1969

    I'm afraid the beta does require the use of DIM - it needs it in order to be able to install alongside the release version.

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