Country Kitchen

sfaa69sfaa69 Posts: 353
edited December 1969 in The Commons

I recently bought the Country Kitchen and I see that follow up products are planned. I think that before any other add-ons are released, some attention should be paid to getting the proper scale. I had to reduce the entire thing to about 85% in Studio to get it close to a usable scale, and even then, the door was way too big.

Comments

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,481
    edited December 1969

    sfaa69 said:
    I recently bought the Country Kitchen and I see that follow up products are planned. I think that before any other add-ons are released, some attention should be paid to getting the proper scale. I had to reduce the entire thing to about 85% in Studio to get it close to a usable scale, and even then, the door was way too big.

    Thanks for the heads up, we'll look into it :)

  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    sfaa69 said:
    I recently bought the Country Kitchen and I see that follow up products are planned. I think that before any other add-ons are released, some attention should be paid to getting the proper scale. I had to reduce the entire thing to about 85% in Studio to get it close to a usable scale, and even then, the door was way too big.

    Hiya Staa69 - That is so odd! I'm not able to duplicate this error on my side but I am digging in more to see what could be happening on yours. Hold tight.

    ~Bluebird

  • jestmartjestmart Posts: 4,449
    edited December 1969

    This may be due to the scale it was built on. Poser hasn't been very clear or consistent with their scale over the years and many products built to the 8 feet scale seem large.

  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Okay I am back.

    I looked into this more closely. While I was still unable to duplicate the 85% scaling issue you described, I can see that perhaps you think the door is too large. That was by design.

    I use Genesis base as a middle ground when determining scale for props. That way anytime someone wants to use a larger figure, be it a DAZ Original or a third party designer, the scaling should accommodate it well enough that scaling of the figure, itself, should be kept to a minimum for the customer.

    That said, I can certainly make the doors smaller to fit Genesis only and leave the figure scaling requirements up to the end user in the future. I try to find the best middle road available when possible. :)

    I hope that helps to shed some light on the thought process behind the creation of this set.

    ~Bluebird

    CK_Scaling_Correct_02.jpeg
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    CK_Scaling_Correct.jpeg
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  • sfaa69sfaa69 Posts: 353
    edited December 1969

    I don't understand the comment about duplicating the 85% issue, since that is not an issue at all, but rather the size the prop needs to be reduced to be near the right scale in Studio. When loading, the cabinets are about 42" high, as opposed to what would be a normal 36". The door loads at a bit more than 8.5 feet high, which is way too big, since most ceilings are only 8 feet high. Even when scaled to 85%, the door is well over 7 feet high as opposed to a standard door of about 6" 8".
    Maybe a Poser user could say how it looks there, but my experience has been that the scales between Poser and Studio are not that different.
    I see that the images on the product page look like the people and the prop are in proportion, but your image shows the countertops way too high in relation to the human figure.

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    sfaa69 said:
    I don't understand the comment about duplicating the 85% issue, since that is not an issue at all, but rather the size the prop needs to be reduced to be near the right scale in Studio. When loading, the cabinets are about 42" high, as opposed to what would be a normal 36". The door loads at a bit more than 8.5 feet high, which is way too big, since most ceilings are only 8 feet high. Even when scaled to 85%, the door is well over 7 feet high as opposed to a standard door of about 6" 8".
    Maybe a Poser user could say how it looks there, but my experience has been that the scales between Poser and Studio are not that different.
    I see that the images on the product page look like the people and the prop are in proportion, but your image shows the countertops way too high in relation to the human figure.

    When someone says they are trying to "duplicate" the issue, they are saying that they tried to see if they have the same problem you had, because sometimes, problems happen that are user specific, and not a problem with the st itself. Make sense?

  • sfaa69sfaa69 Posts: 353
    edited December 1969

    Here's a screen shot that shows scale when loaded with a Genesis base figure and a red cylinder primitive 36" high.

    Scale.jpg
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  • GoneGone Posts: 833
    edited December 1969

    Here's another shot showing some of the scale issues.

    As mentioned, a typical kitchen counter is 36" in height. 42" and 48" heights are generally considerd to be bar height. Typically the distance between the counter top and the base of the overhead cabinets is 18" and not 28" as seen here.

    Also, the largest domestic refrigerator I could find listed in appliance stores has a capacity of 30 cu ft and stands just under 70".

    It should also be noted that everything is centered on the 0,0 point so if you want to rotate the fridge, it spins around the 0,0 point instead of on its own axis.

    ScaleIssue.jpg
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  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Well like I said - I try to find the best middle ground for everyone. :)

    Unfortunately that means it will be great for some and not for others. I do appreciate the feedback and truly, all I can offer you at this point is the knowledge that I've heard you and will absolutely keep it in mind going forward.

    ~Bluebird

  • sfaa69sfaa69 Posts: 353
    edited December 1969

    Out of curiosity, who is this scale good for?

  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Since it is a prop set, it was not created for a specific figure in scale or otherwise.

    As I mentioned, I simply use Genesis as the median ground to give an average starting point.

    You've done an awesome job making your feedback clear and polite. I really appreciate you taking the time to do so. I know we are all really busy so its great to see someone willing to go out of their way to offer this kind of information. I think its wonderful.

    I'm certainly not looking to make you feel like you must defend your opinion on this one so i am simply listening. Which, really, is all I can do at this point.

    ~Bluebird

  • GoneGone Posts: 833
    edited December 1969

    Most apps these days use real world dimensions (DS uses centimeters). It seems to me, the best middle ground would be to model prop sets like this on real world data and then use the correct import/export conversion from whatever modeling app you use. That way, the only ones who might have a problem with scale are ogres or pixies. :)

    Aside from the door (and the cabinets which are part of the counter prop so they can't be brought lower to the counter), it's easy enough to scale the set to proper size. But when I buy real world sets, I would expect real world dimensions.

    I really like the look of your "bright loft" set but, in the end, decided not to buy because I was concerned it would have similar scaling issues. If I can be confident that tables, counters, cabinets, etc will be at the proper height and size then I would would not hesitate to buy.

  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Gone said:
    Most apps these days use real world dimensions (DS uses centimeters). It seems to me, the best middle ground would be to model prop sets like this on real world data and then use the correct import/export conversion from whatever modeling app you use. That way, the only ones who might have a problem with scale are ogres or pixies. :)

    Aside from the door (and the cabinets which are part of the counter prop so they can't be brought lower to the counter), it's easy enough to scale the set to proper size. But when I buy real world sets, I would expect real world dimensions.

    I really like the look of your "bright loft" set but, in the end, decided not to buy because I was concerned it would have similar scaling issues. If I can be confident that tables, counters, cabinets, etc will be at the proper height and size then I would would not hesitate to buy.

    Of course thats your decision completely. As I've said... a few times now, I am listening. No.. really. I am. I swear! I really really am. I promise.

    ... Really.

    I just don't know what else to say is all. :) Please don't hurt me! I'm just a little artist holed up in a private office somewhere in the world. Hehehe.

    ~Bluebird

  • GoneGone Posts: 833
    edited December 1969

    Not trying to hurt anyone -- but you did say you were listening so I just thought I would offer a suggestion.

    They are your sets and you can build them any way you like. If Mark 1 eyball dimensions work for you then go for it. :lol:

  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Aww I know. I am just keeping things light. Forums make me nervous.

    But yes I meant what I said, I listen. I then use the information I feel will make a better product for the next set whenever possible.

    As for the Loft... I'm pretty proud of that rework. Its a solid set. I put a lot of work into it. Some will love and want it, others will not. And that is completely okay. I made it because I love it and felt it deserved the time and effort it got on this go around. So far, it has paid off.

    I'll be doing the Cozy Studio at some point before the end of the year next with those principles in mind and I will keep the scaling feedback in mind when I do.

    ~Bluebird

  • barbultbarbult Posts: 24,755
    edited December 1969

    The scaling issue is a problem for me, too, but an equally big problem is that I can't figure out how to light Country Kitchen. The promo lighting looks nice, but I can't achieve anything close to that. Some clues, please! I have 4 more days to figure this out before I give up and return this product.

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