Is there a way to detect mesh collisions

edited November 2018 in Daz Studio Discussion

I am working on many images where either the characters are sitting on something, handling something, or embracing in some way.  I am constantly plagued with meshes intersecting even tho I have scored the viewport to try to find these instances.  It is very disheartening to have rendered a 2000-3000 iteration image only to find you have one or two meshes that intersect.  I do create a aux viewport and I get a preview there but I don't see how to easily find all the image poke thrus.  Now when you are only doing 3-10 images that's not too bad, but when you are working on a comic and the finished product will have 200 or more 1920 X 1080 images this is a problem.  Sometimes I can create a dFormer for things like couches, chairs, etc but this still does not resolve all the mesh intersections.  I have done some searches on this topic using google and it doesn't look like there is a script fo DAZ Studio that will help with this, does anyone have some suggestions.

Post edited by cheznous2029_28ab1adedc on

Comments

  • mcjBulletService01

    [Quote]: https://sites.google.com/site/mcasualsdazscripts3/mcjbulletservice01

    Introduction


    This physics simulation service for Daz Studio is based on the Open Source Bullet Physics engine

    read about Bullet Physics here : http://bulletphysics.org/wordpress/

    This is the first beta version

    It implements the following Bullet Physics features

    Rigid bodies:
    - static
    - dynamic
    - kinematic ( animated or choreographed )

     

    Collision shapes:

    - cube

    - sphere

    - rod

    - cylinder

    - cone

    - triangle mesh


    Hinge constraints:
    - type A object-to-object hinge
    - type B world-to-object hinge
    - type 2 steer and roll

  • I don't have an answer to your question, but I will share a recent discovery of mine in case it's new to you...

    So you've spent hours rendering a 1920x1080 image for your comic, only to realise at the end that there's some poke-through in one corner of it. You fix it with a dformer or whatever, but you face rendering the image all over again. Well, you don't have to.

    Select the spot render tool and go to the Tool Option tab. There's an option at the top that allows you to render into a new window - select it. Now drag the marquee around the part of your image that you need to re-render. It will render just that bit of the scene in a window the size of your original image - the bit you selected will be rendered (much faster), the rest transparent. It's then easy in a graphics program to combine this and the original image into a corrected version.

  • You can also hide portions of your model. Depending on the thing poking through, if it isn't there to render, it can't poke through.

    Combine that with the spot-render (rendering to a window), and you will never have anything you can't manage in post-editing.

    Though, honestly, you need to get some professional hardware to match the level of your art. When it only takes 2 minutes - 15 minutes, to render a 1080p scene to 10,000 iterations, then you have the correct hardware. That point will come.

  • edited November 2018
    JD_Mortal said:

    Though, honestly, you need to get some professional hardware to match the level of your art. When it only takes 2 minutes - 15 minutes, to render a 1080p scene to 10,000 iterations, then you have the correct hardware. That point will come.

    Yes, I would like to get some better hardware.  My machine at present:

    CPU - Intel I7 4790 4GHZ
    RAM - 32 GB
    GPU 1 - NVIDEA 1070 8GB
    GPU 2 - NVIDEA 970 4GB

    I want to upgrade with a better GPU for GPU 2, but I'd also need to get a new case as mine is a mid tower and I am running pretty warm now even tho I have a water cooled CPU.

    Post edited by cheznous2029_28ab1adedc on
  • edited November 2018

    Select the spot render tool and go to the Tool Option tab. 

    I must be really dumb but I don't see a "Tool Options" tab.... Oh what a dummy.. I found the tab.. it was hiding

    I love what you pointed out to me with the spot render tool.. that will help a lot

    Post edited by cheznous2029_28ab1adedc on
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