How do I get V4 morphs ++ sliders to show up in Parameters?
rodent_32911467f9
Posts: 20
I select Products > V > Victoria 4.2 Morphs ++ in the Content Library, then double click on the icons I'm interested in. But then I can't find the sliders to control them. The exception is when I select "head" in scene, and I can get the appropriate face sliders. None for the rest of the body, though.
Post edited by rodent_32911467f9 on
Comments
Are you selecting the "root" part of the V4 figure? The head morphs only show when you have the head selected because that's how they've been set up. Pretty much all other V4 morphs are set up to show with the root body part — select it either from the Scene tab or by double-clicking on the figure in the Viewport.
That was it, thanks.
Another question, when I copy an object from a scene, how can I paste the copy in the same scene?
You can't, because that's not what "copy" does. It isn't copying the selected object, it's copying the values of the currently visible parameters of the selected object. If you want more than one of something in a scene, you have to go back to the content tab and load it in again.
Note that you can create "instances" of an object, but they must all be exact duplicates — that's what an instance is. E.g. for a figure, if you change the texture or pose of the original (you can't change anything in one of the copies, except move it around) then all the copies will echo that change. If this is what you want, though, it's "New Node Instance" on the "Create" menu.
A Geo Shell is also there in Create, it is a copy of the object also but you CAN change textures on a Geo Shell. So if you need two objects the same but different textures that can be done.