zBrush question with Genesis 2 Female
I been doing a lot experimentation with bringing in G2F via GoZ into zBrush. I have sculpted out some clothing items using extract and then experimented with spotlight to apply human skin textures from a photo of a real person on G2F.
As I was using spotlight I made huge discovery. G2F has a poly count at about 21K so as I applied spotlight texture painting from the photo the output on G2F mesh was all blurry. For example, nipples, belly button and pubic hair all was fuzzy blurry mess as opposed to crisp clear image as depicted in the photo. So I subdivided G2F into 5 million polys and then reapplied spotlight again and acquired the realism as depicted from the photo without blur or fuzzy output on G2F's topology.
With that in mind, it raises a huge question for me, because I have read a lot of posts about zBrush on these forums and if there is one thing you never do to Genesis and I guess G2F also, is subdivide her else you break her morph and Daz Studio cant use her.
So how does one achieve the high quality output using spotlight without sub dividing which would break the morph?
Appreciate your answers.
Comments
Subdividing her for the purpose of texturing will hurt nothing because you will save the textures out from ZBrush, then apply them to the figure in DAZ Studio at its normal resolution. SubD only hurts when making morphs, and actually as long as you lower the Divisions back to one before you send back to DS, it won't hurt anything either.
It's the OBJ from DS that should not be subdivided - though with Genesis 1 at least it was important to switch SMTH off in ZBrush before dividing as leaving it on broke the teeth and fingers even when the level was dialled back to 0. But as Slosh says, it's fine to divide in your sculpt or modelling application as long as you can go back to the base mesh when you want to export a morph (exporting the higher res details as displacement).
Thank you Slosh
Thank you Richard
You are both scholars and gentlemen :-)
Reading your responses was like an epiphany. The dots connected!
Thank you again.
My love for Daz Studio and zBrush is hitting an all time high because I am realizing amazing potential here.