Clothing Won't Fit Morphed Genesis Character

myregistrationmyregistration Posts: 0
edited December 1969 in New Users

I bought Aging Morphs and used on the base female Genesis model, but when I put a V4 Tunic on her it gets distorted, especially in the sleeves, and it looks even worse when I animate spells. Any advise on how to fix it? Thanks!

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Is this when using Autofit?

    Have you tried fitting the clothing to the base Genesis figure first, then morphing it to the shape you want.? Autofit does not always produce 'perfect' results, but clothing made for Genesis will work correctly. Can you post a screenshot of what you are seeing, and tell us what the clothing item is?

  • myregistrationmyregistration Posts: 0
    edited September 2013

    The tunic doesn't work correctly even when put on a basic genesis model that has no morphing. The sleeves are the worst and I don't see a way to parent them to the actor's arms, if that would even help. Any advice? Thanks!

    Also, if you have any insight about poke through with hair that would be great, too. I parented the hair to the genesis head.

    witch-tunic-after.png
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    witch-tunic-before.png
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    Post edited by myregistration on
  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    That's the V4 Sorceress tunic, looks like. It had a bunch of custom bones and morphs for sleeve movement. If the morphs don't help, there's not a lot you can do there; autofit kills custom bone rigs. I've got a way to convert custom rigs between G1-G2 and back, but Gen 4 doesn't have the abdomen 2 bone so it tends not to work with them on full-body clothes.


    As for the hair: You can make the hat bigger, or you can use magnets to shrink that part of the hair, or, not to toot my own horn too hard, there's this: http://www.renderosity.com/mod/bcs/sickle-super-hat-and-hair-fixer/95296

  • Richard HaseltineRichard Haseltine Posts: 101,030
    edited December 1969

    You could select the stray areas of each sleeve in turn with the polygon selection tool, then select the matching forearm bone of the dress, switch to the Weight Paint tool, and for each map (listed in the Tool Settings pane) Fill selected with a weight of 1. That would at least stop the ends being left behind.

  • myregistrationmyregistration Posts: 0
    edited December 1969

    Thanks for all the great feedback. I'm not a graphic designer, just making some animations, so if the dress would need to be fixed outside of DAZ or per pose then it would be cumbersome for my needs. Is there somewhere else we can purchase or download free wardrobes besides the DAZ site? Most clothing for women is geared towards sexy and I'm looking for spooky. Thanks!

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    Thanks for all the great feedback. I'm not a graphic designer, just making some animations, so if the dress would need to be fixed outside of DAZ or per pose then it would be cumbersome for my needs. Is there somewhere else we can purchase or download free wardrobes besides the DAZ site? Most clothing for women is geared towards sexy and I'm looking for spooky. Thanks!

    Wilmap at ShareCG is your new best friend, if you need free:

    http://www.sharecg.com/pf/full_uploads.php?pf_user_name=wilmap

    Grab some shader packs to lay on the spooky fabrics, and off you go.

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