what are the steps to take in Zbrush creation to daz3d

I've made cloths in zbrush for a G8F figure, and can't seem to figure out where to go from there. when ever i import it into Daz3d and add it to the figure, big pieces of the mesh is lost inside the G8F figure, or i get whats called flesh poke through. "How do i fix this?????" And what is the actual step by step way of adding personal created content to a figure after the import, and saving it for later use.  

someone please help. this has me really fustraited figuring out, and all the things i watch seem to talk over these step by steps, and how to fix problems that may occur. THANK YOU SO MUCH!

Comments

  • I've made cloths in zbrush for a G8F figure, and can't seem to figure out where to go from there. when ever i import it into Daz3d and add it to the figure, big pieces of the mesh is lost inside the G8F figure, or i get whats called flesh poke through. "How do i fix this?????" And what is the actual step by step way of adding personal created content to a figure after the import, and saving it for later use.  

    someone please help. this has me really fustraited figuring out, and all the things i watch seem to talk over these step by steps, and how to fix problems that may occur. THANK YOU SO MUCH!

     

  • Is the figure you are using as a guide morphed or scaled? If it is, did you choose the apply current trasnforms option when you sent ti to ZBrush (assuming you used GoZ rather than going via OBJ)?

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