Three Questions till I return to my main issue

Kiwi-HawkKiwi-Hawk Posts: 88
edited November 2018 in New Users

Kia ora

Has there bee some biggish change's to how Studio's veiwport and rndering is done? I know my rig is a little wanting, it's only a shody wee i7 6800k with a small 128Gb ram resource and a mezzly 11Gb 1080 Ti

So I know it's not the best but it use to handle Studio better, I need to run in texture mode or I can't do anything with it continuously rendering even with only 8 of the 12 cores selected if I turn off CPU in hardware I can't render. So I'm thinking Studio renders iRay using CPU as it's primary resource, the GPU it sems jus tags along

I and fining now (it workded before) when I export an FBX no matter what setting I choose, when I load it into Max I se NO skining on the clothing. If I do a Gen-8 and T pose it when it loads into Max

the body is still T pose as it was made BUT the clothing is back in the default A pose. This happens with FBX 2011, 12 14  I'm lost. I tried to add a sikin modifier to some clothing yuk, totally recked it all.

 

Lastly I'm brwosing about my folders house keeping and discover in my  \My Library\runtime\textures\!Gwenn a texture set. we blown away because this is the best UV arrangment I seen yet for doing face's and body tats etc BUT I don't know what mesh set it belongs to, I blanked out the Body texture to be PC it did have pixels that would tramertize people

 

 

Gwenn-Body-UV.jpg
3000 x 4000 - 626K
Post edited by Kiwi-Hawk on

Comments

  • ChoholeChohole Posts: 33,604
    edited November 2018

    That looks like a generation 3 map to me,  ie either V3 or Steph petite

    Have removed your head attachment image, as it is a copyrighted texture image

     

    Post edited by Chohole on
  • Kiwi-HawkKiwi-Hawk Posts: 88
    edited November 2018

    Kia ora

    Thank you, sorry bout the mistake, was thinking of the nude and copywrite didn't enter my head

     

    Tried that had to buy it, nop not the correct one

    Post edited by Kiwi-Hawk on
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