where can i get free male genital for my characters

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Comments

  • LeatherGryphonLeatherGryphon Posts: 11,651
    edited December 1969

    Kyoto Kid said:
    ...as long as it isn't milk toast. ;-)

    Nope, since I usually use greatly enhanced Ulfgens2.0 toast for my creations, my men are definitely not milquetoast men but there might be a risqué recipe for milt toast somewhere in the dark corners of the Internet.

  • SaiyanessSaiyaness Posts: 715
    edited December 1969

    In all seriousness, thank you for the free genitals, Ghastly. I never bothered with Michael 5's genitals and I don't have M4's genitals on this computer. I guess I'll get Michael 6's genitals when they comes out which'll probably get as much use as V6's zippered genitals but it's nice to know I have them. o_o

  • SertorialSertorial Posts: 962
    edited December 1969

    By all means, please feel free to enjoy my genitals.

    http://www.sharecg.com/v/69080/view/21/DAZ-Studio/Anatomically-Correct-Male-Prosthetic-Prop

    Over a thousand people have grabbed my genitals and put them to good use so far.

    this is great, thanks!

    But how do you get it to blend in with the skin texture on the figure? (because I am seeing a sharp dividing line between your prop and the crotch skin texture of my figure)

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Sertorial said:
    By all means, please feel free to enjoy my genitals.

    http://www.sharecg.com/v/69080/view/21/DAZ-Studio/Anatomically-Correct-Male-Prosthetic-Prop

    Over a thousand people have grabbed my genitals and put them to good use so far.

    this is great, thanks!

    But how do you get it to blend in with the skin texture on the figure? (because I am seeing a sharp dividing line between your prop and the crotch skin texture of my figure)

    I just did it with opacity maps fading the edges of the crotch plate.

    In the new year I'm going to attempt to a new set of genitals that are geografted to the figure and rigged and can morph between male and female like the ones on my Chibi figure do.

    http://www.sharecg.com/v/73342/view/21/DAZ-Studio/Ghastlys-Ghastly-Chibi-REV-1.5

    You can play with the genitals on this fellow here if you want to see what I mean. These are based on the MakeHuman universal genitals but I'm going to see if I can create a version that has a better mesh.

  • SertorialSertorial Posts: 962
    edited December 1969

    Sertorial said:
    By all means, please feel free to enjoy my genitals.

    http://www.sharecg.com/v/69080/view/21/DAZ-Studio/Anatomically-Correct-Male-Prosthetic-Prop

    Over a thousand people have grabbed my genitals and put them to good use so far.

    this is great, thanks!

    But how do you get it to blend in with the skin texture on the figure? (because I am seeing a sharp dividing line between your prop and the crotch skin texture of my figure)

    I just did it with opacity maps fading the edges of the crotch plate.

    In the new year I'm going to attempt to a new set of genitals that are geografted to the figure and rigged and can morph between male and female like the ones on my Chibi figure do.

    http://www.sharecg.com/v/73342/view/21/DAZ-Studio/Ghastlys-Ghastly-Chibi-REV-1.5

    You can play with the genitals on this fellow here if you want to see what I mean. These are based on the MakeHuman universal genitals but I'm going to see if I can create a version that has a better mesh.

    what does geo-grafted mean?

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Sertorial said:

    what does geo-grafted mean?

    If I understand correctly, it means it essentially becomes part of the mesh of the figure it is being fit to. I haven't tried it yet but it can be done if the geometries align properly.

    I'm not sure if the entire connecting polygons of the meshes have to align perfectly or if only the edges of the connecting polygons do. It'll be my new years experiment once I've finished up some other stuff I'm working on.

  • KeryaKerya Posts: 10,943
    edited December 1969

    ...
    I'm not sure if the entire connecting polygons of the meshes have to align perfectly or if only the edges of the connecting polygons do. It'll be my new years experiment once I've finished up some other stuff I'm working on.

    Yes.
    Longer answer:
    http://www.daz3d.com/forums/discussion/24555/

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 2013

    Sertorial said:
    what does geo-grafted mean?
    A geograft is where a portion of the original mesh is essentially replaced with another, a bit like a virtual skin-graft. This can be anything from genitals to cat-ears or even robotic parts. A good modeller could graft a giant cannon in place of Genesis' arm and create a good Megaman figure.

    The benefit is that not only will it fit perfectly, but morphs to the original mesh will be inherited by the graft as well. This means the cat-ears could be used by Genesis basic child, or even the troll for example, and without losing their shape when it's morphed.

    Post edited by Herald of Fire on
  • SertorialSertorial Posts: 962
    edited December 1969

    Sertorial said:
    what does geo-grafted mean?
    A geograft is where a portion of the original mesh is essentially replaced with another, a bit like a virtual skin-graft. This can be anything from genitals to cat-ears or even robotic parts. A good modeller could graft a giant cannon in place of Genesis' arm and create a good Megaman figure.

    The benefit is that not only will it fit perfectly, but morphs to the original mesh will be inherited by the graft as well. This means the cat-ears could be used by Genesis basic child, or even the troll for example, and without losing their shape when it's morphed.

    I see. Cool :)

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Kerya said:
    ...
    I'm not sure if the entire connecting polygons of the meshes have to align perfectly or if only the edges of the connecting polygons do. It'll be my new years experiment once I've finished up some other stuff I'm working on.

    Yes.
    Longer answer:
    http://www.daz3d.com/forums/discussion/24555/

    Okee dokee... so it looks like the geometry of the entire border polygons has to match, not just the connecting edges. Good to know.

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