Clothes didn't fit
I used on victoria 8 t-shirt from https://www.daz3d.com/genesis-8-female-mega-wardrobe . It fit ok. But when i tried same shirt on elizabeth (https://www.daz3d.com/fwsa-elizabeth-hd-for-victoria-8) or rebekah (https://www.daz3d.com/fw-rebekah-hd-for-victoria-8) breasts didn't fit at all. As i understand it should fit all genesis 8 female. Pls tell me what i'm doing wrong and how to fix it?
On first screen from left rebekah, victoria 8, elizabeth. Second screen elizabeth close up.
2018-11-08 04_37_01-DAZ Studio 4.11 Pro Public Build.png
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2018-11-08 04_43_42-DAZ Studio 4.11 Pro Public Build.png
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Post edited by killercow on
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Sometimes clothes need tweaking even within the same generation due to differences in the shape of the character to which they are applied versus the shape of the character for which they were designed. In my experience, the distortion usually happens in the breast area for shirts, and can happen in the hips/pelvis for pants.
I have this set, but don't remember if it has adjustment morphs that can help fix this. Most clothing sets do, but some do not.
All that said, I would recommend picking up Fit Control for Genesis 8. It applies to the clothes and gives lots of options to fix the issue you are having for figures that use auto follow. It also can fix a lot of the artifacts you get when you use autofit between generations.You can find the female version here. https://www.daz3d.com/fit-control-for-genesis-8-female-s - there is also a male version and a bundle with both.
Morphs that clothes has does not help. As i understand this happen when figure breasts much bigger than clothes. But it really not, left one breasts even slightly smaller. I found that marvelous designer can fix this but dont have it and i'm noob.
Smoothing modifiers and push modifiers can also help adjust clothing sometimes.
As a final resort, you could also try adding dForce to it and seeing if a dynamics simulation will work. But the clothing has to be designed in a way that supports that or else it will just explode on you.
Ok i tryed smothing modifiers. It works to some extent. But not nearly as it should look on a figure. Fit control is a useful tool, but i dont think i can fix this problem with it.
On screenshot from left: victoria 8, elizabeth (with smothing modifiers)
Weird, the set has extra shape morphs for larger and smaller breasts...
If I were you, I'd put in a support ticket for this issue, so that the PA can perhaps fit the issue.
The other option would be to see if using dForce helps the issue.
I love FWArt's textures and faces, but those ZBrush designed body shapes have always given me trouble with clothing. The absolute easiest fix is to set the character's body morph to 0% and then dial spin a new shape that's kind of close with the standard morphs (Breast Size, Hip Size, Waist Width, ect...).
EDIT: At least for me, that's the easiest. If I could do weight mapping for dForce, that'd probably be a better solution.
That top looks like it should work with dForce, if you use animation time line and at zero have the figure at base G8 shape and set the figure morph further down the timeline it may just fix that right up for you.
Problem start at 7% ... so that wont work :(
I am noob, so i have no idea what you said. I dont use animation. Just normal renders.
Dforce uses animation cuz it is doing a simulation from one pose to another for the clothing to drape.
Generally you want to start a dForce simulation from a zero pose, or possibly a modified zero pose, so that the cloth isn't intersecting - you can do that without using the Timeline, but only straight from start pose to final pose. using the Timeline allows more control of what happens at intermediate stages, and also makes it easier to add in chgnaging morph values.
Ah, I might not have explained that well.
The one on the right is FWSA Elizabeth at 100%. Because of the body shape, Victoria 8 is at 65%. For the one on the left, I dialed the Elizabeth Body morph down to 0%. After that, I ramped Victoria 8 Body up to 65%. Elizbeth was a bit more full figured, so I dialed the Voluptuous morph up to 65% and, since that was a bit of overkill, Body Size to -20%. Now the bodies are fairly close and there's no funkiness around the breasts.
Same boat here. I can see the potential of dForce, it just looks a bit complicated for where I'm at. But still...
Hey! That kinda worked! Now let's see if I can remember how I did it.
Loaded Elizabeth, the hair, SuperJeans, and T-Shirt. With T-Shirt selected, I went to Edit -> Figure -> Geometry -> Add dForce Modifier: Dynamic Surface. Also, it will save you some grief to set the Fit-OverSuperJeans morph to 100% under Parameters now as well. With Elizabeth selected, go to the Parameters and set the Elizabeth morph to 0% (full Elizabeth, not just the body or head). I had to turn on the Timeline Tab because, like you, I only do single images. Go to the Timeline Tab and advance the slider bar to 30. Now go back and set the Elizabeth morph back to 100% and apply a pose if you want (I didn't, but I know you have to do it here instead of earlier). Switch to the Simulation Settings Tab and set Frames to Simulate to Animated (Use Timeline Play Range). Now, hit the Simulate button at the top and hope for the best. The first time I did it, the shirt exploded (probably because I didn't have that Fit morph set). But the second time, you see above. You'll probably have to turn the Mesh Smoothing back on, since I think the Simulation process turns it off.
LosingSignal Thank you for your answer. I tried using dForce as you wrote, but not very successfully :( Shoulders didnt fit and Mesh Smoothing not helping.
And i dont understand why use timeline tab? To fit figure to clothes? But then if i need to use this figure in not one but couple of renders with different clothes then figure would be different in other renders?
I don't have that particular clothing set but there may be something similar in my library, I'll see if I can do a screen capture video of the process. Once you have the clothing fitting the figure nicely you could save the morph. Once you have things set up (perhaps saved as a scene file) it wouldn't take much time at all to do custom fits for other figures as needed.
Here is a video that should help you get the fit you need on most any figure. This doesn't always work, especially for morph extreme shapes ie: if the figure you want to morph to is way tiny the cloth will be way too big (could be useful for lost waif type renders though!) If you want to save the sim result as a morph you'll want to set mesh resolution back to base, export obj and then load in as a morph in morph loader pro. Please note this video is by no means professional, there is no sound but should give you the basics of using Timeline with dForce to fix mesh crumpling.
You're really, really close. That looks just like mine did before I set the T-Shirt's Enable Smoothing button to On. I'd love to see Aave Nainen's video, especially if it shows how to save the fit as a morph. That would save a ton of work over the course of several renders.
EDIT: Man, I'm slow on hitting that Post button...
And yeah, the Timeline is needed to make the clothes fit the morphed figure. If you were using Victoria 8 or the base Genesis 8 Female body, you could skip the business with the timeline and the Simulation settings, just apply the dForce modifier and hit Simulate. But since Elizabeth and Rebekah have custom scultped figures, the t-shirt's mesh doesn't really know what to do with it. Just hitting Simulate will leave the underside of the breasts misshaped. I'm imagining that the software takes the shape of the shirt at the start of the timeline and then uses the physics engine to determine the drape of cloth over the course of the simulation. Since the shirt looks nice without the character morph, dForce thinks that's how its supposed to look and rolls forward, even as the timeline slowly shifts your character to the full morph you want.
One other thing I learned the hard way is that just hitting Simulate to get a dForce outfit to fit a pose, even with no other problems, is that if the cloth crosses itself during the simulation process, it explodes (very Ghostbusters Proton Pack-like, now that I think about it...). Using the time line would let you control that pose midway through so that the simulation doesn't try to move the character's arm through its own torso (for example).
Hm... I didnt get it. You did simulation 3 times. It was 3 different situation? Or It was all necessary steps to fit one t-shirt?
Ah, tnx man, I understand now.
I set smoothing at 20, work fine (though all morph became very slow. Have to wait 10 sec for every change. ), but now there is problem with jeans ...
Damn, using marvelous designer way easier (on video tutorials anyway).
20 seems pretty high. I had mine set to the defaults, I thing 2 or 3 smoothing and the opposite on collisions.
The jeans thing might be a side effect of the large smoothing numbers. Also, did you add the jeans after the simulation? I'm a ways away from my computer at the moment, but I thought simulations would stop clothing from moving through anything that was a full figure (have to be weight mapped, maybe).
Less than 20 cause a poke through. :(
Jeans added before simulation. Problem with jeans started after i add smoothing.
Okay, with Smoothing Iterations set to 20, yeah I see the jeans problem. Under Actor -> Adjusting, there are properties for Adjust-ThighL and Adjust-ThighR. On Elizabeth, I set those both to 65% and the jean pokethrough went away. I might have been able to go lower than that, but the shirt looked fine. That said, the pokethrough didn't show for me when Smoothing Iterations was set to 2. Higher than that, even at 3, I started to see pokethrough until I hit those high numbers. Maybe try 2 if you like, but the Adjust morphs at 65% seem to do the trick. You might have to change those numbers up or down, or some of the other Adjusts, when you start posing the figure.