No Skin modifer after export
Kia ora
Sorry put three queations in one post but seems I messed up cause the question is needed in the tile and the post
I and finding now (it workded before) when I export an FBX no matter what setting I choose, when I load it into Max I see NO skining on the clothing. If I create a Gen-8 character cloth it and T pose it when it loads into Max
the body is still T pose as it was made BUT the clothing is back in the default A pose. This happens with FBX 2011, 12 14 I'm lost. I tried to add a sikin modifier to some clothing yuk, totally recked it all.
3dsmax_2018-11-08_14-51-10.png
1508 x 747 - 226K