The Artifact problem

HeraHera Posts: 1,957

Hello!

I have a problem with some shaders in The Artifact by Digivaul http://www.daz3d.com/the-artifactt. For instance the area called DWA-Wall-base-top-panels - upon rendering the area comes up like the pic below - with a kind of chequered texture.

I have one single distant light aimed at it upon rendering.

Untitled-2.jpg
283 x 258 - 29K

Comments

  • MattymanxMattymanx Posts: 6,907
    edited December 1969

    is there two copies of the wall sharing the same space?

  • HeraHera Posts: 1,957
    edited December 1969

    No, there's nothing else there

  • MattymanxMattymanx Posts: 6,907
    edited December 1969

    what are your render settings?

    .

  • HeraHera Posts: 1,957
    edited December 1969

    Here they are

    Namnlös.png
    1152 x 973 - 107K
  • Richard HaseltineRichard Haseltine Posts: 100,926
    edited December 1969

    What happens if you click on the wal that renders badly, then click off the Visible button in the Parameters pane? Does it vanish from the scene?

  • HeraHera Posts: 1,957
    edited December 1969

    Yes it does

  • HeraHera Posts: 1,957
    edited December 1969

    Anyone else who may have a clue about this? The creator of the object perhaps?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    Can you post a screenshot of your expanded scene tree with that wall highlighted?

    Post edited by Lissa_xyz on
  • BeeMKayBeeMKay Posts: 7,019
    edited September 2013

    I've come across artefacts when I use mapped shadows on certain types of surfaces, but I'm not sure if this is a possible cause here.
    The only other thing I can think of is that the tiling went to the fritz...

    Post edited by BeeMKay on
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