Dforce clothes keep moving on their own in timeline
![snart](https://secure.gravatar.com/avatar/1d6a9f72d8dbf1b6314342085acf82dc?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F1d6a9f72d8dbf1b6314342085acf82dc_100.png)
Hey everyone - I'm really enjoying playing with dforce, and starting to poke around with animation. I noticed that even if a character does not move in the timeline, some clothes seems to move on their own - almost like a mild windtunnel effect (flapping slightly).
Can anyone suggest an option to adjust to tone that down?
Thank you!
[Update] Ah-ha. I think adding to the initialization time may do the trick.
[Update2] Maybe not. Hm.
Post edited by snart on
Comments
Do you have the simulation settings duration set to one of the Animated choices? That could explain it.
If the clothing has a dForce modifier on it, it will be simulated even if not moving which can mean energy is being distributed across the item. You could either turn off Visible in Simulation for the clothing item or try reducing Dynamic Strength for the clothing surface(s) to 0.95-0.98 in the Surfaces pane.
Thanks for the tips. I think I just need to keep playing with the various settings. Some dforce clothing behaves fine, some does not.