Help with pJCM Controllers - ERCs. Knowledgable peoples?

arrayarray Posts: 10
edited November 2018 in Daz Studio Discussion

Could anyone breakdown what these ERC Controllers are doing in my attached image of the parameter settings. I'm not sure how to understand Add vs Multiply and how they work together in the pJCM.

Any and all specific details would be most appreciated.

*Does "n110" mean a rotation of 110 on the Y axis? Is that why the JCM is named that way?

What is [Add] vs [Multiply] and how are they interacting if at all?

 

Thanks a lot in advance.

Ian

 

Screen Shot 2018-11-15 at 3.27.51 PM.png
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Post edited by array on

Comments

  • Add just adds the value of the controller property to the sub-component, Mulitply mulitplies them together. So if you have a JCM that should kick in only when both a morph and a bend are in effect you add one property and multply by the other (with a scalar to adjust the range) - that way if one is zero the result of the multiplication will be 0, if one is .5 (or half way to its max value) then the JCM will have half effect, and so on. The names are human generated, following a system - ctrl is controller but I'm not sure what the MD_N_ is - I belive you are right about the number, it's the roation at which the JCM should have its full effect.

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