iray render queue

Is there any way to have an iray render queue?  I want to render multiple frames of a scene with a particular camera, but not as a movie but as each individual rendered frame.  Is that possible?

Comments

  • rames44rames44 Posts: 330

    One approach would be to set up the inidividual frames on the timeline as if you were creating an animation and then render as an image series. Is that what you’re asking?

    Alternately, if each version of your scene is in a separate file, there are “Batch Renderer” products both on the Daz store and at Rendo - with those, your can set up a series of files to render one after the other. (I do a lot of “overnight rendering” with the Rendo product.)

  • Sfariah DSfariah D Posts: 26,519

    I got all the individual frames rendered in my simple animation, but do I use photoshop or after effects to turn it into a little film?  Little as in YouTube tiny.

  • alexhcowleyalexhcowley Posts: 2,392

    Would this work for you?

    https://www.daz3d.com/batch-render-for-daz-studio-4-and-rib

    I've been using it since it first came out and it works very well with both 3DL and Iray renders.

    Cheers,

    Alex.

  • Sfariah DSfariah D Posts: 26,519

    Would this work for you?

    https://www.daz3d.com/batch-render-for-daz-studio-4-and-rib

    I've been using it since it first came out and it works very well with both 3DL and Iray renders.

    Cheers,

    Alex.

    I got that apparently, I think I do.  How do I get it to work with iray?  

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

    Would this work for you?

    https://www.daz3d.com/batch-render-for-daz-studio-4-and-rib

    I've been using it since it first came out and it works very well with both 3DL and Iray renders.

    Cheers,

    Alex.

    I got that apparently, I think I do.  How do I get it to work with iray?  

    Haven't tried with Iray but try the "use saved scene" settings (from memory)! That should make the script render exactly as you saved your scene.

    Post edited by Sven Dullah on
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