Wet Body Gen 5 seam issues - SOLVED
![jerriecan](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/025/n64342744FDF5.jpg)
I recently purchased SimonWM's Wet Body for Gen 5, and it looks very good - except for one thing. there is a gap in the water drops at the joint where the left shoulder and left arm meet, like the UN map doesn't fit right. There is a strip of skin that remains untextured by the water effect. (Meant to post an image, but forgot to upload it, will update when I get home.) This strip appears to encircle the shoulder/arm joint. Has anyone else had this issue? I am using Genesis with various V4 skin maps and the default Genesis female map applied, and the result is the same.
http://www.daz3d.com/wet-body-gen-5
If anyone could help me figure out what I'm missing, I would be ever so grateful! :)
Post edited by jerriecan on
Comments
If it's wet maps for V5 then it will work only with maps that use the V5 mapping, not with V4 maps.
Ah, I see now - I failed to read the product description in full. I thought the V5/M5 version was for Genesis. Thanks for the clarification. Off to make an exchange...
Edit: I have submitted a Help Desk ticket for an exchange - the product works great other than being on the wrong figure. ;) All I need is the right one.
Greetings,
Fair warning, I had the Wet Body product and there was significant streaking/tearing/stretching under the arm when the arm was lifted up over the head. It was bad enough that I gave up on the render I was doing (trying to match a photo) and held off on getting the Wet Body Gen5 for a long time, until just recently. I haven't had a chance to go back and test if the WBG5 fixes it, but I have to before the 30 days are up.
Hopefully it works well for you.
-- Morgan
It will, unavoidable, have the same issues with stretching the freckles or other fine details on the texture have - the only fixes would be special UVs or special maps for raised arms, or maybe some clever work adjusting the s and t values in Shader Mixer (which would be a custom shader and therefore not fully compatible with skins using other shaders)
Don't have this product so don't know if this would work. Create a geometry shell and apply to that as a geometry shell can have different UV set from the its figure.