Linking the waist of the clothes to knees or ankles

edited November 2018 in New Users

Hi,

 

Before i start i included a reference video at the very bottom of the movie "Full Metal Jacket".  Warning for harsh/offensive language for those that have never seen it before.

 

I wanted to try and do this but wasnt sure how to do it.  To give you guys an idea of the effect i am trying to do below is a short clip from the movie "Full Metal Jacket".  At the 3:58 mark Pvt Pyle is marching behind everybody with his pants around his ankles as punishment.  I'm trying to do something similar to that.  I've used Fit Control to bring the waistline down to about knee level.  But when i try to pose the character the waistband of the pants are still following the waist and butt of the figure. How do i change it so that the waistband of the pants stay around the legs?

 

Looking for any kind of solution, even complex or unorthodox ones. Hopefully there's an option in the geometry editor that can do it.  But I'd be willing to go as far as modeling a pair of pants, importing it into Daz and rigging it like a pair of shoes or boots just so that they will follow the ankles, knees and thighs and not the waist/butt.

 

PS this is for an animation and not a picture

 

 

Post edited by unused account - glossedsfm on

Comments

  • Moprhs don't chnage the weighting, which cotnrols which bone(s) the vertex follows. You could reweight the pants (Tools>Node Weight Map Brush, plus Tools>Geometry Editor) or you could try making the clothes dynamic (by adding a dForce Modifier) though you may need to deal with buttons, belt-loops, and other items which are not actually attached to the mesh - and you would need to be sure there was no intersection before starting the simulation.

  • I'll give that a try thank you

Sign In or Register to comment.