Normal dress to become wet and semi-transparent?
handel_035c4ce6
Posts: 460
in New Users
Well, like the topic says - is it possible through shaders settings to make a normal dress to look wet and to becoem semi-transparent?
Comments
Its not that easy, because it will not look real. Wet cloth is heavier and tighter, something you just don't cant simule with a tranaparency map only. You would need to D-force the clothing in combination with a wetmap to get realistic results.
I googled a little and found similar thread which reccomends using this shader bundle https://www.daz3d.com/mec4d-pbs-shaders-vol-2-for-iray Does some1 used it? Any practical results for making wet and semitransparent clothing with it? Or tutorial or tip & tricks?
If there is a transmission roughness channel in the IrayUber (or similar), try adding some transmission and up roughness a bit indstead of using opacity? Maybe with a map for strength and/or roughness?
There are some products by Linday in the store that come specifically in wet and dry versions, e.g.
Wet and Dry Classic Dress
Wet and Dry Baby Doll
I realize that this may not help you, if you're trying to make a specific piece of existing clothing look 'wet', but it might be worth looking at them to see what's involved. As others have observed, while some shader voodoo might give you the semi-transparent look of wet fabric, it won't make the dress 'cling' in the way that wet clothing does. For that, you might have to go for a purpose-made item like one of Linday's products.
Case solved. Mostly. B&W opacity map to make the clothes as trasparent as needed and making the cloth to look wet is not a problem. And as it is a tight fit body top there is no need to use d-force.
A poser transparency map would be white where the cloth was dry, light grey where wet but pulled away from skin and dark gray where the wet contacts skin. I don't know how to translate this to DS Opacity, but it shouldn't nbe too hard.