Comforming versus dynamic clothing

TaozTaoz Posts: 9,973
edited September 2013 in The Commons

Judging from the amount of conforming versus dynamic clothing that is available in the 3D stores it appears that comforming clothing is much more popular, despite that dynamic clothing (from what I understand) has some advantages to conforming when it comes to fitting, particularly in more extreme poses.

A few experiments in Poser tells me that dynamic clothing is generally far more troublesome to apply than conforming clothing, so I assume that's a major reason (at least it is for me) why it isn't so popular. But is this the only reason, or are there other disadvantages with dynamic clothing?

It's also my impression that dynamic clothing gives better results (and may be easier to work with) in animations than comforming clothing, is that correct?

Post edited by Taoz on
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Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Depends which program you're using. Conforming works in both Poser and D/S.
    There are 2 types of "dynamic", one for Poser and another for D/S.
    Poser users can make dynamic clothing.
    D/S users cannot.

  • PennamePenname Posts: 344
    edited December 1969

    DS users can use the DS only dynamic clothing though, and for myself, I only use it when I really want the look of something draping because it does take a while to set up. I think it's beautiful but by the time I have a scene all set up, I often don't have the patience, and for DS, there aren't a whole lot of choices. I have also heard that it is much better for animations because you avoid the poke-through issues and it moves much more naturally. There's probably a reason that so many animated scenes have the characters in body suits or tight-fitting stuff.

  • patience55patience55 Posts: 7,006
    edited December 1969

    ... or "skin clothing" ;-)

  • TaozTaoz Posts: 9,973
    edited December 1969

    OK, thank you. Any tutorials out there for how to do in DS?

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...also, as I understand, Daz dynamic clothing does not take well to scaling unless you have the full dynamic control plugin (an extra cost). Also, not sure how well Gen4 dynamic clothing content works on Genesis/G2F since Autofit works with conforming clothing.

  • TaozTaoz Posts: 9,973
    edited December 1969

    Kyoto Kid said:
    ...also, as I understand, Daz dynamic clothing does not take well to scaling unless you have the full dynamic control plugin (an extra cost). Also, not sure how well Gen4 dynamic clothing content works on Genesis/G2F since Autofit works with conforming clothing.

    I bought the control on a sale once so that's no problem.

    As for G/G2F, are there any tutorials for making dynamic clothing for these?

    AFAIK you're using Marvelous Designer, do you have any experience with making dynamic stuff for G/G2F with it?

  • kyoto kidkyoto kid Posts: 41,205
    edited September 2013

    ...not yet.

    Since I got the workstation up and going I've been dealing with a large backlog of scenes to rebuild that wouldn't render on my old 32 bit system due to memory issues as well as entering challenges to (hopefully) help with defraying the cost of new content and plugins I've been needing.

    Not very good at rigging, and I feel dynamics is a better option (thought admittedly time consuming) to getting the look I want.

    I notice that weight mapping can affect how regions like sleeves, cuffs, skirt hems, & such on some conforming clothing react (for example, been having a time of it with the cuffs of the Morphing Business Suit's jacket flaring out unnaturally and not conforming to the wrists properly when posing the arms in some positions).

    Another issue between Daz and MD is that MD uses tris instead of quads which do not react well if using Sub_D to help out with cleaning up the fit. Not required with cloth dynamics as the simulation is run completely in MD, "frozen" at the point one needs, then saved as a .obj imported into Daz.

    ----

    As to the Dynamic control plugin, 50$ is a bit rich for my budget right now, particularly since it is limited only to Optitex created content.


    ...whoops, looks as if it's my turn to deal with CloudFlare messing up my posts.

    Post edited by kyoto kid on
  • TaozTaoz Posts: 9,973
    edited December 1969

    Thanks. I didn't know that the Dynamic Clothing Control plugin was limited to Optitex stuff though, the product page says nothing about this. False marketing, I'd say - unless the standard Optitex is using is a general standard which others can use for creating content as well.

  • icprncssicprncss Posts: 3,694
    edited September 2013

    The Optitex system is proprietary. It is mainly aimed at real world patterns and design.

    http://www.optitex.com/

    Post edited by icprncss on
  • TaozTaoz Posts: 9,973
    edited December 1969

    icprncss said:
    The Optitex system is proprietary. It is mainly aimed at real world patterns and design.

    http://www.optitex.com/

    Well DAZ should defintiely state that on the product page, otherwise I'd call it false marketing. The license agreement in the install files doesn't mention it either btw.

  • TaozTaoz Posts: 9,973
    edited September 2013

    OK, think I need some clarification here. The Optitex Dynamic Clothing Control manual says this:

    "The Control version differs from the free version in that it allows the user to adjust how gravity and wind affect the cloth, set collision tolerance, internal pressure, and simulation settings."

    Is this free version one that's built into DS by default (can't find it in the store), and is it also limited to the Optitex proprietary format?

    Post edited by Taoz on
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...yes, which is why I don't bother with it as it is so limited.

  • TaozTaoz Posts: 9,973
    edited December 1969

    So it isn't possible to create dynamic content for DS without a license from (and presumably royalties to) Optitex?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Yep. They're proprietary.

  • TaozTaoz Posts: 9,973
    edited December 1969

    Bad decision from DAZ' side IMO. I'm actually considering returning the plugin and the dynamic items I've bought even thougt it's a long time ago on the grounds that they didn't inform me about that when I purchased them.

    How about freebies btw? Can anyone forbid you to create free dynamic content that will work with the plugin. That is, if there are any non-Optitex tools available for this?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    I don't think there are any tools, other than his own expensive program, even available to make them as the code isn't open-source. He does have his own freebies on the site though. http://www.optitex-dynamiccloth.com/

    .. and I agree that it is a bad move. There are a few threads floating around trying to push for Daz to move away from Optitex and create their own dynamic room similar to Poser's cloth room.

    Here's the actual site with info about the software and such. http://www.optitex.com/en

    Post edited by Lissa_xyz on
  • TaozTaoz Posts: 9,973
    edited December 1969

    Vaskania said:
    I don't think there are any tools, other than his own expensive program, even available to make them as the code isn't open-source. He does have his own freebies on the site though. http://www.optitex-dynamiccloth.com/


    "He"? It appears to be a fairly big company with offices in several countries.

    Now I think about it, DAZ announced it had made partnership with another company a few years ago, was that Optitex?


    .. and I agree that it is a bad move. There are a few threads floating around trying to push for Daz to move away from Optitex and create their own dynamic room similar to Poser's cloth room.

    Here's the actual site with info about the software and such. http://www.optitex.com/en

    "Optitex has developed a comprehensive suite of features and utilities designed around letting you work with any third-party cad vendor you want to, rather than limiting you to working within a closed, proprietary ecosystem."

    Hm... :)

    Could not find any prices on the software though, that usually indicates that it's eeeexpensive...

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I only say 'he' because it's been a man's name thrown around when referring to Optitex where Daz is concerned, I think Martin maybe? I don't remember offhand. Yea, from what I've heard that software costs a pretty penny. lol

  • icprncssicprncss Posts: 3,694
    edited December 1969

    If the plugin and/or clothing is past the 30 day return period, I doubt you will receive a refund on the purchases.

    As far as Optitex and it's proprietary format, DAZ has never tried to hide the fact or deceive customers. They were clear from the start that their choice of cloth dynamics systems was not the same as the one used by Poser.

    The free player was added to DS 2 and the cloth control plugin was introduced sometime later. There was mention made of a cloth creation plugin but that was many years ago and no one knows if that will ever come about. Since the merger, DAZ turned over all aspects of cloth dyanmics to Optitex.

  • icprncssicprncss Posts: 3,694
    edited September 2013

    Taozen said:
    Vaskania said:
    I don't think there are any tools, other than his own expensive program, even available to make them as the code isn't open-source. He does have his own freebies on the site though. http://www.optitex-dynamiccloth.com/


    "He"? It appears to be a fairly big company with offices in several countries.

    Now I think about it, DAZ announced it had made partnership with another company a few years ago, was that Optitex?


    .. and I agree that it is a bad move. There are a few threads floating around trying to push for Daz to move away from Optitex and create their own dynamic room similar to Poser's cloth room.

    Here's the actual site with info about the software and such. http://www.optitex.com/en

    "Optitex has developed a comprehensive suite of features and utilities designed around letting you work with any third-party cad vendor you want to, rather than limiting you to working within a closed, proprietary ecosystem."

    Hm... :)

    Could not find any prices on the software though, that usually indicates that it's eeeexpensive...

    No that was the merger with Gizmoz.

    The Optitex software is expensive. If you want prices, email them. When DAZ announced it back when they announced V4 and M4, I emailed them for prices. Eight or so years ago when I emailed them the prices were running around $1200 to $1500 per module. There were 3 of them and you really need to purchase all of them to get anywhere.

    Post edited by icprncss on
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...and Optitex has a minimum licencing requirement of ten "seats" or workstations, which brings the cost way out of the needs and reach hobbyists and 3D content creators. One also has to commit to a minimum of eight hours of training which costs and additional 80$ per hour.

    This is software for the professional garment industry, not 3D content creators as it supports functions we would never use.


    The alternative, Marvelous Designer, has also become more expensive with the release of MD3, and it still doesn't handle quads.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,513
    edited December 1969

    I have a great dynamic clothing plugin that works in Carrara and Daz studio!

    it is called Poser!!!!

    you CAN import pz3 scenes into both!
    do your sims in Poser and run the dyn to morph python script (a link is on the Carrara forum) and make sure binary morphs is checked in preferences
    then save the Poser scene and import it.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Optitex and I didn't discuss seats at the time. Only info I had was price per module. Nothing beyond that.

    MD never came up with the proposed plugin for DS and I haven't heard any mention of it in years. MD also can't create cloth using the Optitex system so it can't be used directly in DS.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    I have a great dynamic clothing plugin that works in Carrara and Daz studio!

    it is called Poser!!!!

    you CAN import pz3 scenes into both!
    do your sims in Poser and run the dyn to morph python script (a link is on the Carrara forum) and make sure binary morphs is checked in preferences
    then save the Poser scene and import it.


    ...the downside again is it has to be imported as a .obj so you can't do any fine tuning in Daz. Daz Studio has really needed a 'Cloth" tab as a built in feature for some time now.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,513
    edited December 1969

    no, animated scenes work fine!
    but it is "baked"

  • TaozTaoz Posts: 9,973
    edited December 1969

    icprncss said:
    If the plugin and/or clothing is past the 30 day return period, I doubt you will receive a refund on the purchases.

    As far as Optitex and it's proprietary format, DAZ has never tried to hide the fact or deceive customers. They were clear from the start that their choice of cloth dynamics systems was not the same as the one used by Poser.

    The free player was added to DS 2 and the cloth control plugin was introduced sometime later. There was mention made of a cloth creation plugin but that was many years ago and no one knows if that will ever come about. Since the merger, DAZ turned over all aspects of cloth dyanmics to Optitex.

    Well maybe they were clear in the forums (I've never seen anything about it though, and many probably don't visit the forums), but not on the product page. Things like that should be stated on the product page so you know what you're getting. There's nothing about it anywhere though, not even on the readme page, or in the license terms in the installers or the manual.

  • TaozTaoz Posts: 9,973
    edited December 1969

    icprncss said:

    No that was the merger with Gizmoz.

    The Optitex software is expensive. If you want prices, email them. When DAZ announced it back when they announced V4 and M4, I emailed them for prices. Eight or so years ago when I emailed them the prices were running around $1200 to $1500 per module. There were 3 of them and you really need to purchase all of them to get anywhere.

    Oh yes, Gizmoz.

    And yes, that is expensive indeed.

    Thanks.

  • TaozTaoz Posts: 9,973
    edited December 1969

    I have a great dynamic clothing plugin that works in Carrara and Daz studio!

    it is called Poser!!!!

    you CAN import pz3 scenes into both!
    do your sims in Poser and run the dyn to morph python script (a link is on the Carrara forum) and make sure binary morphs is checked in preferences
    then save the Poser scene and import it.

    Thanks, but why import into DS instead of staying in Poser?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,513
    edited December 1969

    Taozen said:
    I have a great dynamic clothing plugin that works in Carrara and Daz studio!

    it is called Poser!!!!

    you CAN import pz3 scenes into both!
    do your sims in Poser and run the dyn to morph python script (a link is on the Carrara forum) and make sure binary morphs is checked in preferences
    then save the Poser scene and import it.

    Thanks, but why import into DS instead of staying in Poser?

    ha ha I don't
    but you CAN
    I do indeed import into Carrara though!

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Poser is also a lot cheaper than Optitex's software, so even if you do use it just for the cloth room, it's still a better deal. lol

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