Ghastly's Ghastly Freebees. (Ghastly's Gizmo-trons)

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Comments

  • Tramp GraphicsTramp Graphics Posts: 2,407

    The Anatomy set is cool, however, the malke gen is of very limited use given that the Lolo Hai figure is strictly female in shape. Unless the male gens fits on your original Chibi figure (which included a male shape morph) the male gen is pretty useless. Also, did you ever get around to re-UV mapping the Genesis male gens you made to allow the use of existing M4/Genesis  gens textiures? 

  • DollyGirlDollyGirl Posts: 2,656

    On the other hand your could do some amazing Asian Boy Girls!

  • Tramp GraphicsTramp Graphics Posts: 2,407
    DollyGirl said:

    On the other hand your could do some amazing Asian Boy Girls!

    Yyyyyeaaaahhhhhh. I'm not really into that sort thing. angry

  • DollyGirlDollyGirl Posts: 2,656

    Me neither but sometimes you just  gotta see all the potential in these gifts.

  • ghastlycomicghastlycomic Posts: 2,528

    The Anatomy set is cool, however, the malke gen is of very limited use given that the Lolo Hai figure is strictly female in shape.

     

    One night in Bangkok makes a hard man humble.

  • ghastlycomicghastlycomic Posts: 2,528

    http://www.sharecg.com/v/84626/view/21/DAZ-Studio/Seifuku-for-Lolo-Hai

    Seifuku outfit for the Lolo Hai figure. Enjoy as you please.

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  • mjc1016mjc1016 Posts: 15,001

    She's quickly becoming my favorite character in this style...she isn't just cute, she's got ATTITUDE!

    And some pretty darn cool outfits, too.

     

  • ghastlycomicghastlycomic Posts: 2,528

    http://www.sharecg.com/v/84783/view/21/DAZ-Studio/Geographed-Facial-Features-for-Lolo-Hai

    Even though my chibi figure Lolo Hai was designed with hand painted textures in mind it occured to me that some people may prefer using geometry facial features so here are a set of geographed eyes and mouth that you can use to create facial expressions.

     

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  • PendraiaPendraia Posts: 3,591

    Couple of questions:

    Are there poses for her?

    and

    Where do I find the mat files?

    I found the textures and the hair and the clothing but I'm still trying to find the mats....

     

  • ghastlycomicghastlycomic Posts: 2,528

    I didn't make mat files.

    As for poses, most Genesis 1 and 2 poses work pretty good with maybe just a minor tweaking.

  • PendraiaPendraia Posts: 3,591

    Thanks for the info...

     

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  • PendraiaPendraia Posts: 3,591

    Just one more...

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  • eblankeblank Posts: 88

    I made some colors for the Pigtail hair and bows: http://www.sharecg.com/v/84801/view/21/DAZ-Studio/Colors-for-Pigtails

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  • ghastlycomicghastlycomic Posts: 2,528

    Awesome!

     

  • PendraiaPendraia Posts: 3,591

    Thanks eblank!

  • ghastlycomicghastlycomic Posts: 2,528

    http://www.sharecg.com/v/84818/view/21/DAZ-Studio/Lolo-Overalls

    Here's a set of overalls for the Lolo Hai figure.

     

     

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  • ghastlycomicghastlycomic Posts: 2,528

    http://www.sharecg.com/v/84840/view/21/DAZ-Studio/Lolo-Hai-Utility-Morph-Genesis-1

    Okee dokee, I've created a utility morph for the Genesis 1 figure. What it does it morphs the Geneis figure into a rough approximation of what the Lolo Hai chibi figure so you can convert clothing and hair from Genesis to Lolo Hai.

    The hands and feet aren't an exact match so footware may be tricky and gloves will need a lot of post work, but for dresses and other clothing it does a pretty good job of making a mesh.

    Basically  dress your Genesis figure up in the clothes you want converted for Lolo and then morph Genesis. Hide Genesis and export the clothes (base resolution). Import the clothes and  then use the transfer utility to fit them to Lolo and adjust the weight maps as needed for a perfect fit (smoothing modifier may be needed too).

    And man was it ever a chore to create this morph.

    I thought it would be a simple matter of exporting Genesis, loading it into the retopo room of 3D Coat where I had sculpted Lolo and then using the snap feature to shrinkwrap the body parts of Genesis to the corresponding body parts of Lolo. Unfortunately while this worked to shape the figure, the retopo room completely breaks the geometry of the figure so the exported retopo mesh will not load as a morph.

    But I found a really weird work around.

     

    Export the genesis figure. Import the genesis figure to retopo room then export it again (I named it RR-Genesis).

    Make modifications to the mesh as needed then export the retopo mesh.

    In Daz Studio load Genesis figure, import the RR-Genesis figure. Use transfer utility from Genesis to RR-Genesis. Now I have a rigged Retopo Room compatible Genesis. Load the retopo room modified morph to the RR-Genesis. Now the RR-Genesis figure will have the morph because the vertex order is the same.

    Now Import that pristine Genesis mesh and use the transfer utility to fit it to the RR-Genesis. When I apply the retopo room morph RR Genesis it gets applied to the Genesis figure. Apply morph, hide RR-Genesis and export the morphed Genesis figure. Load Genesis into the scene, and use morph loader to load the exported morph Genesis figure and now I have the retopo room created morph on the Genesis figure.

    Snapping small fiddly bits in the retopo room doesn't work that well so I wasn't able to make the hands and feet match the Lolo figure so you might have problems with footware and gloves will be right out.

    The head of course has some restrictions. I didn't snap the face and ears for obvious reasons but it should work well for most hair and hats.

    Enjoy as you please.

    01 Utility Morph.jpg
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  • mjc1016mjc1016 Posts: 15,001

    And you have quite the Genesis wardrobe...so she should now be set for just about anything.

  • ghastlycomicghastlycomic Posts: 2,528

    Yeah some of the items need a bit of work to get to fit right. And I always have to adjust the weight maps a bit arount the crotch whenever I fit a clothing item to Lolo. I'll have to make some projection templates for the figure some day if I can find a decent tutorial on the subject so that it will be easier to use the transfer utility to fit things to the figure. I'm converting the Genesis 1 PVC Maid Outfit I made a long time ago (when I was Beta Testing Marvelous Designer) to see how well it works and so far no major problems converting the outfit.

    It'll do until I learn how to make outfit clones.

  • mjc1016mjc1016 Posts: 15,001

    Yeah some of the items need a bit of work to get to fit right. And I always have to adjust the weight maps a bit arount the crotch whenever I fit a clothing item to Lolo. I'll have to make some projection templates for the figure some day if I can find a decent tutorial on the subject so that it will be easier to use the transfer utility to fit things to the figure. I'm converting the Genesis 1 PVC Maid Outfit I made a long time ago (when I was Beta Testing Marvelous Designer) to see how well it works and so far no major problems converting the outfit.

    It'll do until I learn how to make outfit clones.

    I haven't done one in a while...but what you've got is most of the way there.   You'll need to go through this thread for all the details...

    http://www.daz3d.com/forums/discussion/24093/transferring-morphs-from-genesis-to-g2m-g2f-and-from-g2m-g2f-to-genesis-now-with-clones-works-on/p1

  • ghastlycomicghastlycomic Posts: 2,528

    Here's the Genesis PVC Maid outfit I made a long, long time ago (back when I was beta testing Marvelous Designer) converted to fit Lolo Hai.

    Enjoy as you please.

    http://www.sharecg.com/v/84843/view/21/DAZ-Studio/Lolo-PVC-Maid-Outfit

     

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  • PendraiaPendraia Posts: 3,591
    edited April 2016

    Cute...and thanks for the clone...from what I understand projection templates are just a weight mapped mesh which is then used to copy the weight maps across to the new object. From what I've read, the tricky part is setting them up as templates, at least if you know how to weight map that is. Otherwise it's all tricky...

    Post edited by Pendraia on
  • ghastlycomicghastlycomic Posts: 2,528

    A new hair, majorette outfit, and "hyper baton" for the Lolo Hai chibi figure. Use as you please.

    http://www.sharecg.com/v/84958/view/21/DAZ-Studio/Lolo-Majorette-Outfit

     

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  • DollyGirlDollyGirl Posts: 2,656

    Way, way, to astounding an outfit! Thank you.

  • MilosGulanMilosGulan Posts: 1,955

    Thank You very much for making it available for Genesis. I like chibi figures though I haven't used them yet. I better download and see what I can do with this :)

  • ghastlycomicghastlycomic Posts: 2,528

    Here's am 80s inspired Catgirl ensemble. Enjoy as you please.

    http://www.sharecg.com/v/85045/view/21/DAZ-Studio/Lolo-80s-Catgirl

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  • ghastlycomicghastlycomic Posts: 2,528

    I didn't think anyone would use the Genesis morph as an actual morph, I just thought people would use it to quickly adjust clothing to fit the Lolo Figure. laugh

  • MilosGulanMilosGulan Posts: 1,955
    edited May 2016

    I was looking for some time to try a chibi like figure for projects like this (not that I plan to do it soon but it might be a possibility, though this is done with stick like clothed figures, click image to zoom to full size http://mordicaifeed.tumblr.com/post/65842127070/ravenloft-walkthrough-map-by-jason-thompson). I don't like unhuman hands like with 4 fingers only (like for example gumdrops, though I like the style very much) or Your previous no fingers version, I also like Cookie and Chip style very much and clothes but I would like to have it like that on Genesis :) Also this looks very nice, and I better add it to my wishlist http://www.daz3d.com/chibi-bundle

    Post edited by MilosGulan on
  • ghastlycomicghastlycomic Posts: 2,528
    edited May 2016

    Since Daz Studio doesn't have a basic humanoid skeleton to assist in rigging I've made this to help take some of the tediousness out of rigging humanoid figures.

    What you have are two figures, one in the A-pose and another in the T-pose. The geometry is unattached between selection groups. You can  pose and recale the figure to match the figure you want to rig then bake the rotations in the Joint Editor. You can then use the transfer utility to tranfer the rig to your new figure.

    You will have to touch up the weight maps because they'll be pretty brutal but it's still faster than building the entire skeleton and painting the weights from scratch.

    Use as you please.

    http://www.sharecg.com/v/85072/view/21/DAZ-Studio/Rig-A-Tony

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    Post edited by ghastlycomic on
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