Problems with dynamics
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Since 4.5 and up, I think, there's been this problem with dynamics (yes, using the dynamics control plugin, most recent version, with DS 4.6, clean install of both).
The problem is that sometimes when the clothing is set to collide with something- such as a floor, or a chair, it will stop colliding with the person, even though it is ALSO told to collide with V4.
For example, if I have a dress, and its set to collide with V4, and the floor. Long before it ever reaches he floor, the simply falls right through V4 and falls down tot he floor. Turn off floor collision, and it will collide with V4.
It's a real serious issue, IMO, very buggy. SOMETIMES, i can use a plane instead of the floor, but sometimes, i'm using a terrain with rocks and such, and a plane and primitives won't work.
Why is this happening?? How can I fix it?
Comments
Please report this as a bug - even if it's unpredictable and hard to reproduce, DAZ may be able to track the cause down with enough information.
I had this happen to me all of the sudden just the the day, exactly as you describe.
The remedy, for me, was this. THere may be some steps that weren't necessary, but this is what I did and collision started working again.
The scene was one G2f, one dynamic cloth sheet and one plane object to act as a floor.
This setup has worked for me plenty of times in the past, but this time I made the plane object really big, like 222m square but only 10 sub divisions and I got the collision problem.
to fix it I did this,
delete the plane
recreate the plane, same size but with 100 sub divisions.
Save scene
Reload scene
Set cloth to collide with G2F and plane
collision was working after that
A big plane with relatively few subdivisions would be a problem, you do need to have enough edges on the plane to catch the cloth.
Alia's problem is that it wasn't colliding with V4... which surely has enough subdivisions...
... I thought the collision settings were limited to colliding with a single entity? ... or can the dynamic plugin handle colliding with "person + floor" now? (sorry, haven't used it recently <(^_^)...)</p>
Dynamic plugin has always handled multiple collisions AFAIK. Conforming does not; can define only one collision object.
I know it sounds odd that not being able to collide with the plane causes the V4 collision to fail, but that is what it was doing. Interestingly it was colliding with a control object when it was failing to collide with the plane or G2F figure. Go figure :P
Oh... I must have been thinking of the default one...