How to flip Normals in 3D Studio 4.6

ginniginni Posts: 3
edited December 1969 in Daz Studio Discussion

I just purchased Genesis 2 Mermaid and when I load it in Studio it is see through. As far as I can remember to fix the problem I need to flip normals. But I don't know how to do it in 3D Studio or how to fix this problem.

I attached an image of the mermaid tail to explain exactly what the problem I am having with it.

Please can someone help me.

Mermaid_Tail.jpg
865 x 441 - 75K

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    Does it still look that way when you render, or only in the viewport? From the product page, it seems there are trans maps involved. Transmapped hair tends to do the same thing, but will look completely fine in a render.

    Post edited by Lissa_xyz on
  • JaderailJaderail Posts: 0
    edited December 1969

    If you flip the normals the items textures will fail as well as lighting. The Trans maps cause the Viewport issue not the normals.

  • ginniginni Posts: 3
    edited December 1969

    Thank you both for your help

    The mermaid tail renders fine but it is annoying to see through the mesh and it makes it harder to pose.

    Thanks again much appreciated :-)

  • Richard HaseltineRichard Haseltine Posts: 102,464
    edited December 1969

    You can remove the opacity map from the tail in the Surfaces pane to have a solid tail for posing, then when you are ready to render just reapply the materials preset.

  • Roman_K2Roman_K2 Posts: 1,252

    I'm still having trouble (March 2017) with understanding how to flip normals in DS and/or Hexagon.

    I made a sphere in DS, then cut away half of it with the Geometry Editor. The I flattened it a bit and sent it to Hexagon for some smoothing.

    It would be nice to force textures to appear on the **inside** curvature of the dish, like if you were making a skydome say?

    interested-in-INSIDE-CURVATURE-of-dish.jpg
    866 x 369 - 42K
  • Richard HaseltineRichard Haseltine Posts: 102,464

    DS usually renders both sides of a surface anyway.

  • Roman_K2Roman_K2 Posts: 1,252

    Ok... I don't... think... I've experienced it that way though.

  • ToborTobor Posts: 2,300

    I just ran across a discussion of an mCasual script that might help.

    https://www.daz3d.com/forums/discussion/comment/2320706/

  • Roman_K2Roman_K2 Posts: 1,252

    Wow, timely! Thanks!!!

    It will take me a few minutes to read up on it, but if nothing else the item refers to a related function in the Geometry Editor that I have missed until now.

  • jestmartjestmart Posts: 4,449

    DS renders both sides but certain visual effects like light emitting will only happen on the normal out side unless you can enable dual sided on the shader.

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