how to remove controller morphs from shaping preset

I have a G3F character that contains a new head shaping morph that just sets a bunch of the standard G3F head morphs to certain values.  The problem is that I started modifying the character based on that morph (by tweaking those same standard G3F head morphs, with the controller morph applied).  I'd like to fix this now, by keeping the parameter values but removing the controller head morph.  Is there anyway to do this?  

Comments

  • Syrus_DanteSyrus_Dante Posts: 983
    edited November 2018

    Yes there is a way, the command is called ERC-Bake that can be found in the Property Hierarchy pane right-click menu.

    Read more about this here:

    ERC-Freeze / Property Hierarchy / merge property Sub-Components

    Post edited by Syrus_Dante on
  • CMacksCMacks Posts: 202

    This looks like it worked.  Excellent, thanks!  I presume it only makes this change (from the ERC-Bake) for the currently loaded character.  Is that it?

  • Yse, the chnage won't affect any saved assets unless you resave as an asset

  • The new or changed Properties only gets saved in the current scene file. If you want to have them available on the figure by default when you load it from the library you have to save a Morph Asset.

    This can be found under File>Save As>Support Assets>Morph Asset.

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