Question about morph building
Basis
Posts: 121
I have a question about morphs. In particular a full body morph
Is there a way to lock or ignore the vertices of the body but leave the face vertices free to move? Either by using one program or bouncing it between programs?
I started off building a face morph and saved often, but got carried away and started making body morphs before I was completely satisfied with the face. Though I have a Face Only morph version, it's not as refined as the one on the Full Body version.
Comments
Not in DS, but you might be able to do it in your modeller with a background to morph or partial selection tool.
Which modeller? So far I've been working with Hexagon.
I don't think Hexagon has the tools to do the job automatically - it does have snapping, but placing the version of the head you want and the one you want to modify together and then moving each vertex on the older head so it snaps to the same vertex on the new head would be a pain.
Ah, so I can do that? I'd conconsidered trying that but, like you said, it would have been a pain to do with no only to find out it wouldn't work. It would take at most an hour to do. But I don't mind tedious exacting work.
So, just to verify:
Load two Genesis, one with the morph and another without.
Delete the head of the clean one,
Delete the body of the morphed one.
Weld them together at the neck.
And as long as there are the correct number of vertices on the 'Franken-Gen' the morph should export back, correct?
No, I was saying that as far as I know the only way to do it would be to turn snapping on and then move each vertex (that needs changing) on the head-only version so that it lines up with the body-and-head version.