IBLMaster 3Delight Lighting
Hi,
I'm trying to light an in-door scene using IBLMaster. When I render the scene using 3Delight, the light is very nice but it appears to be shining through the ceiling and walls. There are fully enclosed rooms (no windows) in which some walls are illuminated. I have no other lights in the scene, so Is there something I'm doing wrong? It just seems unrealistic.
Comments
Go to IBLM light parameters and increase trace depth (or distance, from memory) from the default 350 to maybe 10000 or more. That should do it;)
You also probably need to increase the diffuse samples from 16 to 128 or more, to avoid grain, since there will be mostly indirect light in the room;)
Great! I just tried it. Now it looks positively awesome. Thank you so much!
Good to hear