IBLMaster 3Delight Lighting

Hi,

I'm trying to light an in-door scene using IBLMaster.  When I render the scene using 3Delight, the light is very nice but it appears to be shining through the ceiling and walls.  There are fully enclosed rooms (no windows) in which some walls are illuminated.  I have no other lights in the scene, so Is there something I'm doing wrong?  It just seems unrealistic.

 

Comments

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

    Go to IBLM light parameters and increase trace depth (or distance, from memory) from the default 350 to maybe 10000 or more. That should do it;)

    You also probably need to increase the diffuse samples from 16 to 128 or more, to avoid grain, since there will be mostly indirect light in the room;)

    Post edited by Sven Dullah on
  • Stretch65Stretch65 Posts: 166
    edited November 2018

    Great!  I just tried it.  Now it looks positively awesome.  Thank you so much!

     

    Post edited by Stretch65 on
  • Sven DullahSven Dullah Posts: 7,621
    Stretch65 said:

    Great!  I just tried it.  Now it looks positively awesome.  Thank you so much!

     

    Good to hearyes

Sign In or Register to comment.