Headshop vs FaceGen - and the quest to copy "virtual characters"

Hello,

I've read the things I found about these two programs. Both shall be able to create a "character", or better said, a morph.

Most seem to use them to "copy" "real live characters", I'm more interessted in bringing "virtual characters" to DAZ. Just for the sake of the example, if i'd take https://free3d.com/3d-model/dennis-posed-004-812878.html and would render him, and then load the render as a portrait in Headshop or Facegen, or, other example, if I use a high quality artwork...

Is there a chance it would work (Textures are secondary, I'm primarily interessted in the morph), or should I kick the idea to the bin?

Comments

  • nicsttnicstt Posts: 11,715

    Facegen could produce a decent morph likeness; I've found them better when not dialled in at 100%.

    The end result depends on the quality and size of images; often profile as well as face shot is better but sometimes I've found it a problem.

    Patience and perseverance are both both good tools to use.

  • It is perfectly possible to do with HeadShop 11, although hard to imagine that you can get a high resolution image....

  • Ryselle-RyssaRyselle-Ryssa Posts: 147
    edited November 2018

    although hard to imagine that you can get a high resolution image

    Idea for my workflow was the following: Optain model, i.e. Cesare Borgia from Assassins Creed for XNALara, render in last, use renders as a reference for HeadShop or FaceGen. Since I need the facial features more than original clothing and/or equipement and/or texture a Cesare Borgia Morph would be sufficiant for me.

    Since the price of FaceGen or HeadShop makes a huge difference... What are the differences between both programs (Only FaceGen seems to have a Demo)?

    Post edited by Ryselle-Ryssa on
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