Why is Poser loading textures that aern't there anymore?

UpiriumUpirium Posts: 711
edited December 1969 in The Commons

PP2012.
It's trying to load textures that aren't there anymore.
Specifically it's like...
Loading Textures...M4LeeLimbsM
and so on
specifically things from Lee.
When I make a male figure, I use a base figure that I've already created.
For instance, I have this character; Kyo. He has all the morphs I need loaded into him and I can't remember the order in which I load the morphs anymore so I just use him when I start to make a new character.
His skin is M4 Lee or whatever.
But, when I make the new character, I zero them out, then change their skin.
The character I'm using is not using the lee skin. I forgot what he's using but he's not using lee and his limbs certainly aren't Lee. Nor are his eyes, it tries loading the eyes too. I haven't really watched too closely to see what all it's trying to load
I'm just like...what?
why are you doing this?
is there an explanation?

Comments

  • icprncssicprncss Posts: 3,694
    edited December 1969

    When you state Poser is loading textures that aren't there anymore do you mean the textures have been uninstalled?

    What happens if you load a base M4 and then apply the your character presets and mc6?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I think he means Poser is still trying to optimize the previous textures at render time even though he's loaded a different texture.

  • surrealitysurreality Posts: 0
    edited September 2013

    There is, sadly, no 'purge unused textures' command or its like in Poser. I've asked for this one numerous times myself and it's counterintuitive to me that it isn't there considering how big texture files are getting these days.

    If you had Lee's skin loaded at some point while the file was open, it's going to keep those textures in memory until you close the scene file. Closing it and immediately reopening it doesn't seem to get it to purge the unused textures -- but if you close it, open something else or create a new scene to just close again a few moments later, then open your working file again, it should have dumped them from memory.

    It's a pain, but it does work unless you have some textures lingering somewhere in a material zone you didn't check.

    Edit: I always, always miss the lacrimals on the first run. Even knowing I miss the lacrimals, I still miss them every dang time I set something up. That's the kind of thing that can sneak past on you really easily. ;)

    Post edited by surreality on
  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    iDiru said:
    But, when I make the new character, I zero them out, then change their skin.

    Are you doing this manually, or by loading a new character MAT? If you're doing it manually, there might be one or two places in the Materials Room where you're not replacing something so the old texture setting lingers.
  • Dim ReaperDim Reaper Posts: 687
    edited December 1969

    I had a similar problem a while back - Poser kept loading a custom M4 texture that I had made instead of the default. After lots of searches for files on my system, I found it was keeping the old texture in the cache.

    Try closing Poser and then go to:

    C:\Users\Username\AppData\Local\Temp\Poser Pro\9\PoserTextureCache

    Delete everything in that folder then try loading up Poser, load M4 and applying your custom textures again.

  • icprncssicprncss Posts: 3,694
    edited September 2013

    After closing a scene, you can open the general prefs and clear the cache manually by clicking the clear cache button.

    Post edited by icprncss on
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